The Blade Room

The blade room is easily avoided by using the duck button and staying away from the slots where the blades will come to rest. Take the keystone and use the blade backs to hop across the room and to the treasure (and the exit). Place all the keystones on the table, cack the spiders and push the statues from the edges to the center. Once all four statues are in place, park the bike on one of the floorplates and sit Lara on the second plate. This opens the way to the poison pool.

Poison Pool Upper Serpent Head

Kill the zombies using the shotgun, then stomp them to permanently destroy them. Note there are a lot of spawns here, so running to the correct spot would be very handy. Move around the pool until Lara can put her body weight on the bar attached to the serpent's head. This lowers the pool of poison by one level. Near where Lara entered the room, there is a break in the path that looks smooth enough to be a gripplable ledge (above right). Go down this ledge and start moving around the columns to...

Coastal Thailand Relic

In the room with the tree (Yggsdrasil), you need to rotate a bridge to get out. Rotate the bridge so that you can get to the statue's left shoulder (chances are you aligned the bridge to leave the room to do this). The relic is next to the statue's left shoulder. Use the anchor rings on the bridge's side to wall run back and forth between the outer and inner walkways. Work with the grapple rings on the bridge's side and the two ring floors (inner and outer rings) and you'll be okay. It is...

Element 8 Smooth Vertical Wall

This is an old element, but Lara can interact with it differently now. Her wall kick jump (chimney jump) lets her scale (reasonably) a narrow chute of rock or structure to get to the top. If you played a lot of Prince of Persia or Ninja Gaiden, you pretty much have to fear Ninja Lara now. Press the JUMP button repeatedly to get her moving. Note she can only go up (not down) using this move. Additionally, some forward momentum is required, or Lara does not have the impulse to start her action....

Arctic Sea Relic

This relic is tedious to unlock, since one mistake means you need to get back to a certain spot. The timer may start with the last switch, but if you let Lara linger around too long, all the switches to access the way to the relic will reset. In the room past the zombie infested hallway, there is a lot of broken ground and poison water all around. You need to activate four rune switches and -- before time runs out -- use the anchor ring to get to the relic before the timer runs out. If time...

Temple Hall Lift

There are two chains holding the temple hall lift. Lara needs to unjam them, use a switch to get down, then do a fetch quest to open the way forward. To the left of the elevator switch, there is an opening in the fence. Grip the ledge, siddle to some secure ground and jump to the spire point atop the column. Move Lara across and have her yank off the gear cog obstruction using her grappler. To get back out, use the assassin's wall nearby. To free up the second cog gear, point Lara's pretty head...

The Angel Furnace

Broken China Plate Floor

Place at least two weights on the floor plate behind the broken statue and the furnace will light up. Use the switches to make the shape of two angels facing the central door (above, left). Once that's done, turn the turnstile in the middle to open the central door. Lara needs to climb up the ledge next to the furnace and grapple swing through the door before it closes. There is one more matter to deal with once you get Lara past the timed door. The zombie dogs will attack you in a confied...

Jan Mayen Relic

After opening the door into Valhalla, there is a maze filled with zombies. The exit is easiest to make out if you have a good ping of the sonar map (it is straight ahead of the maze entrance). The relic is in this maze, but it is on a timed switch. Use this map to find where the switch is (it is a removable pole and uses body weight to open) and the room with the relic. Once past the maze, move around the broken bridge by slipping down the ledge and using the ledges (and chimney jumps) to move...

The Calendar Wheels

To solve the calendar wheels, rotate the markers on the rings to point towards the center of the ballcourt. First off, put the stone head or jaguar head back in their place (the stone head goes on the outer ring, the jaguard head on the tunrstile switch -- each side is missing just one of those objects). Once that's done, rotate the middle ring's marker to line up with the outer ring. Next, move the outer ring so the middle ring and inner-most ring separate. This lets you rotate the inner...