Moose the High Security Hall

Moss the Moose is in the high security hallway. Find the entrance from the low security hall near Enrica's bedroom. Beware that the moving enemies are differently placed from the last stage, but they can be avoided. Once you move into the high security hall, Sam finds himself next to a retina lock elevator and a very birghtly lit hall with a very active Moss walking around. (ABOVE) Once you trick Moss' script to come back to his room, run back to the corner near the entrance or you can attempt...

Fighting The Enemy

Unlike most other spies in other stealth action games, Sam Fisher carries a SpecOps knife. Completely dependable in a fight and quite lethal. In fact, Sam is probably more lethal up close than far away, since his close combat training is nothing short of superb. Knife Attack - Press the Primary Attack to deliver the one-hit knife stab and that will be the end of any enemy (there are no fantastic super-soldiers in the real world). The knife attack while very effective, is very messy, often loud,...

Scan The Fingerprint Enricas Disarm Code

Emile leaning on the keypad of the PC you hacked the email is your ticket to getting this stage over quickly. Scan his fingerprints (you only need his set) and head out to the landmine assembly room to get to the low security hallway. At the top of the stairs of the low security hall (next to the mine assembly room), you can take a left to Enrica's workshop. Enter the small room (save the game first) and move quickly in the narrow area to her PC and fast-hack it for Enrica's disarm code. This...

Executions for Some Miniature Kinshasan Flags for Everyone

The executions of the ethnically-disadvantaged women in the street will start as soon as you catch sight of the group and the enemy rebels start yelling crap in their tribal tongue. Refer to the image below. (ABOVE) Gas grenades will work, but stick shockers (2) will also do if you can hit the enemies from afar. There should be two enemies (assuming you killed everyone who looked at Sam wrong up to this time) left and both can be knifed, eviscerated, choked, slammed, punched, shot, or blown up...

The Obstacle Course

Once Moose leaves and the checkpoint occurs, you have 25 minutes to crack the safe and do your other missions before someone catches on. You must return to the start of the course before time runs out or you fail the mission. But once you get the hang of the mission, you won't be really sweating. Exploit the checkpoints and saves for your benefit and you'll do fine. IGN will now run you through the obstacle course without a single error -- if you make a mistake, you will need to exit through...