Scene 3 Price Airfield

Our hero has been brought to an airfield owned by the Black Arrow PMC, and he needs to get away. While Sam is punching Grimsdottir in the nose to prepare a cover for his escape, she'll give him the gist of what's been happening. Before she lets him go, she'll also hand him some basic equipment, including a silenced handgun. Grimsdottir tells Sam that he can take her hot red sports car, but that's actually the last step in a string of tasks he'll need to do in this level. Follow the waypoint...

Scene 9 Michigan Ave Reservoir

Sam has come to the likely location of one of the EMP warheads, but he still needs to know how to stop the bomb. Take out the first group of enemy guards except for the officer toward the back, and then beat information out of him. (Sam can still kill this dude afterward by dropping an explosive on his face.) Work through the warehouse, and climb the pipe in the back room to reach the underground tunnels. At the last chamber, mow down all the enemies, and rescue the scientist (the same lady...

Scene 6 White Box Laboratories

White Box is located in a large brick building that has been heavily retrofitted for its EMP research work. Although some mysterious material is being transported away from there, Sam needs to get in there and see what dirt he can find. From the parking lot, climb up along either side of the building and then the front of the exterior walls, finding pipes that lead higher up. Eventually, Sam will go past the upper maintenance areas and back down to a security room. Use the console to look...

Scene 5 Antonov

Archer and Kestrel have completed their final mission and are sitting around inside the cargo plane, but there is one last challenge for them, thanks to Reed. In a classic Double Dragon-style twist, the two have to fight each other. This is a straightforward deathmatch, with the two cargo decks serving as the arena. Archer begins at one end of the upper deck, while Kestrel begins at the opposite corner on the lower deck. In case you're wondering, there is no reward for winning this duel except...

Scene 4 Diwaniya Iraq

For the first time in the Splinter Cell series, you get to play as someone else other than Sam in the singleplayer story mode. In this flashback level, Victor Coste has to find and rescue Sam, who's been dragged away by enemy soldiers. This is purely an action scene, so don't bother with hiding in the shadows. However, hitting enemies from a distance still helps. Coste also gets infinite reloads, and his AK-47 comes with a scope. Head down the highway, between the bombed-out buildings, and then...

Shadow Takedown

Defeat an enemy with a hand-to-hand attack in a dark area without being detected. Sticky Camera Whistle Defeat an enemy who is investigating the annoying music noise from a sticky camera (preferably by detonating the camera in his face). These involve defensive actions. They are probably the most time-consuming to do. If you're in a hurry for PEC points, do the other challenges first before finishing up with these. For an easier time, try completing the bulk of these challenges in Scene 9...

Scene 1 Merchants Street Market

The single-player story mode begins with big, scary Sam enjoying a quiet evening at a cafe, when his old Third Echelon pal Anna Grimsdottir suddenly contacts him. This first level serves as a tutorial for the basic controls. Follow the prompts to move through the nice little street marketplace and to take down the bad guys, with both regular shooting and with the mark-and-execute attacks. The mark-and-execute attacks are free automatic kills that are earned by beating enemies with hand-to-hand...

Vanish Silently

Get detected, and then run away back into hiding, without defeating any enemies. Cat and Mouse Get detected, run away, and then defeat an enemy with a hand-to-hand attack while he is investigating the last known position silhouette. Get detected, run away 10 meters or more, and then defeat an enemy with any ranged or remote attack while he is investigating the last known position silhouette. Get detected, stun three or more enemies at once with the portable EMP device, and then run away before...

Splinter Cell Conviction Equipment Basics

Weapons amp Equipment Game Modes amp Controls Weapons amp Equipment Game Modes amp Controls In Splinter Cell Conviction, your character can carry one handgun and one secondary firearm machine pistol, assault rifle, etc. . In the singleplayer story mode, Sam's gadgets depend on the scene. In the other modes, your character can carry two different types of gadgets. Play through the game both single-player story mode and cooperative story mode to earn more weapons. Finish PEC challenges to earn...