Eggman Land

Laser beams constrict Sonic's path to high then low. It's a straight run to another set of beams, requiring a light speed dash to get over.

The quick time event is a long series, but completing it lands Sonic on the other side unharmed. Stay in the middle to hit the next set of springs.

This leads to a set of movable platforms and a Thunder Ball. The green and yellow platforms disappear on contact, so stick to the checkered tiles unless necessary and snatch the extra life on the way ahead.

The dash panels ahead will lead straight to some springs, but jump and use the homing attack instead to hit the Spinners straight ahead. It leads all the way to a rail, cutting through a frustrating section of moving platforms and crushing spikes.

A really BIG and risky shortcut involves speed boosting right before hitting the rail and aiming for the conveyor belt below. If you land it, speed boost against the belts to find a huge circle littered with Eggman's robots. Destroy them all and proceed to the next checkpoint.

There are more conveyors ahead, this time with spikes, boxes, and rings all thrown at Sonic. Jump the boxes and avoid the spikes, pick up the rings to fuel speed boosts forward. The Egg Fighter on the right makes for a small shortcut when its in attacking range.

Now there are more disappearing panels—this time they vanish on their own. Run in time with them to reach a dash ring and the next section above. Hit the hourglass to take the next section as a werehog.

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A long series of fights wait ahead. First by the checkpoint, then another across two poles, another one above that, and a finale across the hanging vats that lowers the barrier around a switch. Use this to ascend and switch back to daytime Sonic.

Watch out for the Eggman face tiles in the background—they'll try to push Sonic off the stage! When the second one extends, it serves as a platform for a wall jump, then a few homing attacks to progress on.

Run on the conveyor to slowly build speed then wall jump up the corridor. If the yellow tiles block the ascent continue to wall jump until it vanishes.

Up here there is a soundtrack on right, under the moving platform. There's a tricky wall jump above that leads to an art book and a shortcut to the checkpoint.

Stomp the blocks, leading to short rollercoaster rid into a half pipe ride. Lasers dot the ground, so try to get over around them without launching Sonic off the road. Things get hairier with large fan blades rotating in the stage. Find ramps nearby to go through the middle and avoid harm. At the end of the section is a ramp with another timed event. Complete it to reach the next hourglass.

Use the right pipe at the beginning to reach another extra life. Grab the post below it, jump up to reach it, then grab the post again to make Sonic's drop even with the pipe. Follow it to the platform above and fight the enemies here. Take the mages out first, finish off the Egg Knights, then flip the switch when the last wave falls.

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The next checkpoint leads to another valuable extra life across the pipe. The ledges ahead will collapse after a few seconds, so waste no time in moving—but be mindful of the fire that spews out along the sides of each furnace.

On the other side, jump out to the pipes. And art book is ahead and requires a jump onto a thin horizontal pipe to reach. From there a series of jumps makes for a much shorter route.

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The path below is easier to access but contains more twisting pipes to tightrope across, as well as spikes that move across them. Reach the checkered platform and move along the right pipe to reach the long one closest to the wall. This makes tackling the moving spikes a straightforward affair.

Once up on the large pipe, notice the switching post and pole. There's only a second to grab the post and jump for the pole, so move quickly. After the checkpoint there are more spikes—they don't move about so line up each jump carefully and take your time.

A checkpoint is just ahead and triggers a few Egg Knights onto the scene. After the last wave is defeated, throw the switch and hit the next hourglass.

The next section is 2D and timing jumps is key. The laughing blocks are all over the place and can be used to advantage, or cause an untimely end. The next check leads into a conveyor belt run with a laughing block at the end. Land by it but jump back to use it as a platform towards the next checkpoint.

In this section timing is key. Fans move about the corridors and Sonic must use jump selectors to advance. When hitting the first safe spot, take a minute to observe the fans' patterns. Wall jump to the next selector after a fan is well past the two selectors on the right, but before another shows up.

A short run past the checkpoint leads into a few very fast quick time pads. Failing any of the three will drop Sonic into the lava. After the third, get ready for a jump past the set of rings, and then a conveyor belt run like before, up to the pulley ahead.

The next platform has a few Egg Fighters and Launchers, as well as a spiked panel above. Get rid of the enemies while staying out from under the panel. When it drops, jump on top of the panel to reach the next spring.

Time the attack on the Spinner so that Sonic lands on the laughing block to the right. Jump to the next block and then quickly cross the yellow panels to reach a jump selector.

Use A to nab the extra life then X to reach the next platform, jumping as soon as Sonic touches down. Light speed dash across to reach the next spring and platform, with a dash ring to the right.

Head up from here to reach another selector, then a quick spring and homing attack section. The checkered platform goes up, leading to a section of yellow panels Sonic must run across to reach the spring at the end. There's a blue spring above, which leads off to the next checkpoint.

This is tricky—the ramp ahead triggers a long quick time event with not a lot of time to finish it. A good cheat is to pause the game and study the sequence before attempting it.

This leads down a shaft filled with fan blades and lasers. There's an art book in the middle of the first fan blade down.

Once Sonic reaches the bottom a checkpoint and switch are ahead. To the left of the switch is an hourglass and on the right, a small wall jump section across fans. If Sonic falls back down though, a series of lasers activates, making a second attempt impossible.

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As a werehog, hit the switch, dash, then double jump to latch onto the moving platform. Drop below, take out the Egg Fighter, and throw the next switch. Dash and jump to the right floating platform to reach a final Egg Fighter. The posts above lead to poles with spikes running across. Time your progress to give Sonic the most time possible on each pole. At the end is a checkpoint and a door that Sonic needs to open to progress.

Down below a large assortment of Egg Fighters will start to drop. Run left right away and look for a glowing pink panel. Bust it open to reveal a switch, dropping the lasers ahead and avoiding a prolonged battle. Next head down the pipe and avoid the spinning blades. There's an extra life in the middle of the tube, right before the checkpoint.

Drop blow and there will be a circle of flying nightmares above a large spinning blade. Use the posts to aim out towards the nightmares, taking each down. The lasers blocking the next switch drop after the last enemy does.

Down the short tube is another checkpoint and retracting poles ahead. There's an extra life in the small alcove right of the second pole. Use the flying nightmares to make it across, grab the pole, and release before it collapses.

Another tube drop is ahead and lands Sonic in another circular room with Egg Fighters. The switch is behind the panel opposite of the door, opening it allowing progress.

Defeat the mini-boss to open the next door, then flip the switch at the end of the hall. This opens the next door to two more mini-bosses. Defeat all the cure mages first then focus on the bosses. On the bright side, the boss' stomp attacks will hurt the other boss, making the fight much easier and shorter than you'd think.

After the last boss falls, touch the goal ring!

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Responses

  • Patrick
    How do i complete eggman land pipes?
    6 months ago

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