Cool Edge Act 1

Speed boost through the large chunk of snow by the first group of enemies for a sun medal then continue boosting through the second group and over the water. Once running over ice be careful as to not slip off to a sloppy death. The 2D section is real short and after the first gap, the second is safe to fall down. Back in 3D, there's a hidden path on the left that comes up quick. Air dash through it, boost through the robots, and end up at a broken switch and moon medal. Fixing the switch opens...

Boss Dark Gaia

Use the Gaia Colossus Chip summons to boost ahead to Dark Gaia. Fly between the fireballs it throws and guard when it fires off a laser. Get close enough and complete the sequence to get in a few hits and transition to Sonic's part of the fight. Now it's up to Sonic to hit Gaia's weak spot as the Colossus holds it at bay. Go as fast as possible through this segment, using light speed dash across rings to hasten the assault. There's less than a minute to reach the final ramp at the end. Perform...

Act 2 Windmill Isle

Zipline Game

The level is pretty straightforward, alternating between 3D and 2D game elements. Jump and speed boost when the first speed ring is visible to nab the first sun medal. Keep running ahead until the first split, then go left to take out the robots. When the path opens up, steer right to the set of springs. This path leads to a ramp, followed by two platforms. Jump left after the first to land the second and a moon medal. Now grind down and keep an eye open for a rope pulley. Home attack this to...

Adabat Entrance Gate Night

A sun medal is on the far end of the island, behind some trees. The medals are easy to find here. A sun medal is on the far end of the island, behind some trees. A moon medal rests between two poles that lead to the next action stage. On the ground next to the gate are three rings and another moon medal. Launching across with the nearby flagpole lands by another action stage, and a tea item behind the stone structure. The last medal is behind the left torch...

Mazuri Village

With the first continent restored the time of day can now be altered through the pause menu. There are also some new conversations with the townsfolk, the shop has reopened, a chili dog vendor is roaming about, and a traveling salesman and his Chao hand puppet are hanging out by the entrance. He'll continue to pop up around the continents it takes three tries to get his courage up and he'll finally sell items to Sonic. Keep an eye open for him.

Arid Sands Act 1

The light speed dash works incredibly well at keeping Sonic along desired paths, especially here. The light speed dash works incredibly well at keeping Sonic along desired paths, especially here. For example, after the first turn a line of rings is high above. Light speed dash to catch a rail and a sun medal. After the second turn there's a soundtrack on the right in a corner. Coming up to the market and hard left, stop before the market opening and take the dash panels to the left. This is a...

Shamar Night

Left of Labib is a small alcove behind some vases with a sun medal tucked away. Another is right behind Iman, in front of a door. One more can be found in a small room down a walkway, to the right of Pickle's lab. Sa'id is possessed as well. Speak with Pickle and he mentions a temple in the Abadat sea. He also mentions that some new areas should be open in Empire City and Shamar.

Mazuri Entrance Stage Nighttime

There are enemies lurking, so go around and clean them up. From the entrance, go right and behind the tree with a broken bridge there's a soundtrack to grab. Further back is a tall structure. Grapple onto the small posts to reach the top, where some rings and tightrope walk to an extra life wait. To the left of the entrance is a rock and with a well placed (and timed) double jump a soundtrack item can be had. There's also a series of thin ledges off the ground, so grapple up to reach them. The...

Jungle Joyide Egg Lancer

Much like Eggman's other bosses bots, the Lancer makes use of lasers the Sonic needs to stay away from. Use quick step to dodge as well as pick up medals along the way and try to get a homing attack in before the fight goes up. When the fight moves up the walls, jumping is out of the question Continue to quick step around the laser columns and when the view switches overhead, stay between the beams it fires. Back on solid ground jump over the horizontal beams and dodge the vertical ones to...

Rooftop Run Act 1

There's a shortcut to the right, behind a set of planters to the right when the road first opens up. On the left though is a sun medal and a few enemies, followed by another easy medal, to the left over a short fence. A few perilous jumps later and the path meets back with the safer shortcut. On the first transition Sonic is launched ahead into a wall where some wall jumping is needed. Go back instead and wall jump up following the straight trail of rings to a sun medal. There's an art book on...

D7

Opening the door leads to another area stuffed with enemies. After the last one drops, notice that two gems have to be fitted in their pedestals before proceeding. The first is easy to find, behind the wood door on the right side of the area. Another moon medal can be found to the left side of this building. Grab the blue box and walk it all the way over to provide height to reach it. There's a small alleyway to the left with four wood doors. Be sure to break through all of them for an art...

Shamar Entrance Gate Night

Head to the back side of the mountain that the Arid Sands - Act 1 (day) gate sits on. There are some posts that lead up. Behind the gate and small pile of bricks is a sun medal. From here it's much easier to drop to the mountain's ledge and jump to the light balloon below, rather than cross a nasty set of flaming pillars. This opens a door leading to a sun medal (if it hasn't already been snagged). The next stage is easy to find right in front of the statue. The next stage is easy to find right...

Mazuri Entrance Gate

The layout's a bit different this time out, but if you had trouble grabbing the soundtrack on the left rock, it's perfect time now. The little buggers that scurry about will latch onto Sonic and drain his rings but a well placed kick sends them packing. The broken bridge serves as a ramp now, leading up to a few floating enemies. Use homing attack to go across, then left, to grab the floating sun medal. The second one is a bit easier to get to just run behind the large tree and hit the spring...

Cool Edge Act 1 Night

The first sun medal is in plain sight, on the third ice platform from the start. Tread slowly across each to avoid sliding into a watery grave. The second fight puts a barrier over the gem pedestal but grabbing the fire enemy at the checkpoint makes the encounter laughably easy. On the small hill to the left, dash with LT or RT and double jump to get close enough to latch onto the ledge ahead. The gem is here in front of the very door it opens. To the right on the very edge of this hill is a...

Act 1 Windmill Isle Night

The first stage as a werehog means more tutorials Break up the surrounding scenery for some Dark Gaia and break the gate to continue. The first batch of enemies is no problem and defeating them brings down the energy barrier. Proceed on to learn about double jumping then face off against a larger horde of enemies. Using critical attacks on the larger brutes makes for a faster fight and nets some bonus experience. At the far right corner of the square there's a moon medal behind some barrels....

Empire City Entrance Gate

At the top of the leaning sculpture there are jump selectors Sonic can use. Go up with the first, across on the second, then up with the last and use a homing attack on the pulley. Up here are a sun medal and a line of rings reaching out to some rainbow rings. Below is the next action stage.

Dark Gaia Phoenix Boss

There are a bunch of moon and sun medals strewn about on the outer edges, along a platform edge, and in the middle of the stage. The phoenix attacks in several ways. It shoots homing-type quills, rapid-fire quills, zooms across the screen igniting everything in its path, pushes Sonic back with a wing whip, and finally slams into the ground. The slam is the move to watch for, as it radiates fire all across the stage floor. Stay up high and retaliate while the boos is center-stage. Throw the...

Spagonia Street Daytime

Here is where Professor Pickle resides at the University. There are some moon medals to be found as the street winds down, so be sure to pick them up. When the road turns left, jump up on the awning by the second set of tables. There's a rail up here to take, but jump on the apex of the rise to slide the rest of the way to the medal. There's a second rail close by but is blocked access at the moment. Continue on to the university. On the right side of the university yard, under some trees is...

Skyscraper Scamper Act 1 night

Things start off like a straightforward platformer. There are a lot of jumps between poles and columns suspended high above, and right away the machine from the entrance gate makes a reappearance. Take each out to continue progression. There's a small section with tricky moving column jumps, a small reprieve, then a ledge walk alternating between high and low saw blades. Hang or sidle as needed to cross and be sure to get the sun medal, just below the first vertical saw. After the second...

Boss Egg Beetle

Sonic is set to auto run, so focus on dodging the Egg Beetle's attacks and picking up the medals as he speeds past. The first segment is in 3D, so use side steps to dodge incoming missiles and spiked balls. Use speed boosts to close in and use a homing attack as the pincers open wide to deal some damage. The Beetle will slow down for a big attack and Sonic needs to run around its sides to avoid getting hurt. The transition to 2D also means a new attack pattern. Dodge the missiles as they drop...

Act 1 Savannah Citadel Night

The flower monsters are relatively weak but immune to grabs and critical attacks. After beating them and the robot, head to the left side and grab the medal next to the skulls. Drag the box over to the switch to proceed. After beating the enemies here move the block over to the high platform then push the lever on the right side of the area to raise a second platform. Grab the sun medal at the back right corner behind the tree then jump up the platforms. Push the block across the bridge onto...

Eggman Land

Laser beams constrict Sonic's path to high then low. It's a straight run to another set of beams, requiring a light speed dash to get over. The quick time event is a long series, but completing it lands Sonic on the other side unharmed. Stay in the middle to hit the next set of springs. This leads to a set of movable platforms and a Thunder Ball. The green and yellow platforms disappear on contact, so stick to the checkered tiles unless necessary and snatch the extra life on the way ahead. The...

Cheats For Sonic Unleashed Xbox 360

From the entrance, run up then left at the couple of ladies. There are a bunch of vases to break, opening way to a low entrance to slide under with a moon medal on the other side. Run left of here and up the set of stairs where another moon medal is by a set of kids, under some trees. Back down the stars and further left is a moon medal hiding on a small path at the side of the last building. Speak with the Professor to learn that Shamar and Empire City are the next hot spots. Head over to...

Shamar Entrance Gate

Another set of shoes is here although a bit out of reach. Start by grabbing the art book from behind the statue ahead. To the right, time Sonic's jumps on the switching spring to avoid getting hurt. Stop after the first spring to get a moon medal hiding to the left then continue up. Past the archway is a small crystal ball. There's another tea item to the left, over the three elemental enemies. On the ground there's a place to wall jump, left of the statue, where a few enemies and a gun...

Adabat Entrance Stage

Sonic City

Across the water on the far island is the next action stage. As long as you've been following this walkthrough it should be no trouble getting in, but if you're short sun medals hit up some older stages or the optional acts that open up through the world. Make use of quick stepping to navigate the thin piers. Get to the left side and stick to it as much as possible there will be a set of rainbow rings ahead that leads up high to an Egg Knight and moon medal. Underneath is a sun medal too so...

Skyscraper Scamper Act 1

There's a rail to the left, just after the second set of toll booths, which gives a small jolt of speed. After launching into the air, homing attack to get across to the three rails ahead. Not too far from there is another rail on the left side of the road, right before the timed event. A moon medal is out in the open after the checkpoint. Quick step to avoid the spiked balls and drift around the hard curves of the road. Once Sonic reaches a tall building with springs bounce up and push ahead...

Boss Battle Egg Dragoon

Dash when the Dragoon fires to stay ahead of its blasts, then attack the glowing green areas on its body when it moves up to the lip of the platform. When the drill begins to glow get outside the range of the circles glowing on the floor to dodge the next attack. The Dragoon also launches Egg Fighters onto the field. Luckily its own attacks will hurt the minions it summons, so use that to your advantage. When its life drops , follow the on-screen prompts to cause some more damage and start up...

Rooftop Run Act 1 Night

From the entrance it's a small fight and climb to the first checkpoint. There is a red box off to the right that can be tossed as an explosive, cutting the battle short. Head back to the starting point to enter two open buildings for some rings and a soundtrack. There are also two buildings with blue doors in the main square. These can be broken open and lead to another soundtrack and sun medal. After the checkpoint finish the fight to open the post leading up. On this rooftop head right and...

Continents Hubs and Action Stages

Unleashed follows Sonic as he attempts to fix a broken Earth, continent by continent. While the story has our hero hopping between various locales, each continent is home to its own city hub, action stages, and a Gaia Temple. In hubs, Sonic visits townsfolk, gathers information, helps people with various tasks, and can shop too. Sometimes you'll need to talk to a specific character to advance the plot or help another character with his her problem. There are also characters who request items,...

In this Sonic Unleashed strategy guide youll find

BASICS Tips for playing both Sonic the Hedgehog and Sonic is Werehog. WALKTHROUGH Our Sonic Unleashed walkthrough with strategy for restoring all seven continents. 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN's express permission. You may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.