To kill me

The large beetle-like bugs who try to suck out Alex's brains. Swarms always show up in packs, but they can be easily squished while they pause before jumping onto him. If they latch onto Alex, he can yank them off (by pressing the dodge button). The crawling monsters with large claws. Lurkers can be found on land or in the water, with flooded areas always containing at least one of these guys. In any case, use quick knife combos to keep hitting them before they can pull off their slow attacks....

Also Pull Xthis Lever

At the lower landing, near the foot of the stairs, take the Prison Map on the wall. Go into the storeroom nearby, and take the Health Drink on the shelves. Go up the stairs to 2F, and follow the walkways, jumping across the gap in the way. Enter the 2F security booth, which has a control panel, some security screens, and a lever. Flip the lever to open the security gate to the 2F Cell Wing B. In the 2F Cell Wing B, kill two cultists. Flip a lever there to open a gate to some stairs. Go down...

Get Steel Pipe

Freeing Elle and Finding the Room 301 Key Use the Sector 3 Key to unlock the door leading to Sector 3. Beat up a cultist on the other side. Use the Steel Pipe to pry open a door by the corner, and go down toward Room 320, killing two chatting cultists along the way. Elle is being held in Room 320, but the doors there are locked from within. Before Ackers spills her entrails out onto the floor (after a minute or so of teasing her), climb over the fence nearby, push aside the broken refrigerator,...

Circular Saw In Action

It is extremely powerful, and it has infinite ammo. This weapon is found at the Shepherd home (first visit), on the toy chest in the children's bedroom, after finishing the game with the UFO ending. There is one secret costume for each ending. The two main factors behind the endings are the decision to perform the mercy killing on the mother at the prison, and the decision to sympathize with the man at the church. In the case where both factors are negative, the decision to...

How To Beat The Nurses In Grand Hotel In Silent Hill Homecoming Xbox360

The basement is flooded, and the water hides a lurker. Charge into the water, and hack off its face with quick knife combos. Take the Garage Remote on the water pump. Go back out the front door, and step in front of the exterior garage. Use the Garage Remote to unlock the garage door, and kill the lurker who emerges from within. Take the Steel Pipe on a counter. (On a cleared game, also take the Circular Saw on the table with the vise.) Use the Steel Pipe to pry open the locked cabinet, and...

USE KEsY To Unlock Door

Move to the corridor outside the 2F Operating Room to find Joshua again on the other side of another locked gate. The little snot keeps talking about his toy, Robbie the Rabbit, so Alex has no choice but to bust his own butt looking for it. Get to the Nurse's Center. Take the Health Drink on the counters. There is a Save Point here. Continue to Room 203. The window this time is a hellish wall that has a perpetually bleeding hole in it, into which the toy rabbit is pulled. Looks enticing. Walk...

First Aid

Silent Hill Homecoming Garnet

The power station has a puzzle that consists of turning the valves in a certain order. If Alex turns them in the wrong order, he will need to start over again, but considering how there are merely three valves, figuring out the correct order won't be tough. The solution is to first turn Valve B (at the 2F main turbine), next turn Valve A (near the 1F diagram), and then turn Valve C (near the 2F auxiliary generator). Once the valves are correctly turned, flip the lever at the 2F turbine control,...

Silent Hill Home Coming Clock

Upon reaching the backyard, go into the kitchen first. Use the Fire Axe to hack open the boarded-up doorway to the dining room. Take the First Aid Kit on the desk near the end of the dining table. From the backyard, enter the basement. Cut open the tarp-covered cleft, if that hasn't already been done so, and squeeze through it. Use the Ceremonial Dagger to unlock the door to the hunting room. Take the Attic Key on the table, and take the Bluesteel Shotgun from the cabinet. Use the Attic Key to...