Objective VII Stun the Hunter

Scanning the water tower will cause it to explode, and out will come the Hunter with the type of DNA you're seeking out. But first, you must stun the Hunter in question. Thankfully, your helicopter has what's necessary to do just that. Ignore the machinegun and go straight for the missiles to take the foe down rapidly -- remember that your rockets aren't of the heat-seeking variety, so you need to be facing the Hunter for your missiles to connect even if you happen to be aiming at him with the...

Objective I Enter the abandoned military base

From the outset of this mission, which begins at Dr. Ragland's morgue at the hospital on the eastern end of Manhattan, it will quickly become apparent what you're supposed to do to help Ragland (and yourself) out. The trapped, currently-incoherent Hunter Leader is still in the nearby abandoned military base hangar. It's coming to now, and Alex will finally be able to absorb it. But first, you have to head back to the base, so do so now. Once at the base, enter as you normally would, and we'll...

Objective IV Get to the extraction point before the helicopter

Another helicopter then shows up on the scene, and you're ordered to get to the extraction point shown on your map in Central Park. The blue icon on your map represents the specific area you're ordered to get to, and you have to get there before the helicopter arrives, which is actually a rather easy endeavor. Simply hold down the run button and run towards the park, and continue through the park after you arrive. When you reach the extraction point before the helicopter, you've won yet another...

Events Orbs The Web of Intrigue

What would a sandbox game like Prototype be without a slew of unlockables, side quests and collectables Prototype, naturally, has them all. Generally speaking, there are three classifications under this rather vague moniker. For instance, Prototype's side quests are essentially the optional events called Events. Events are slowly unlocked as you complete more and more of the game's main quest, and show up on your map permanently thereafter. The different kinds of icons shown represent the...

Objective IX Use the APC to kill the infected Objective X Return to Karen Parkers apartment

When you arrive at the small park, the game will prompt you to use the APC's powerful arsenal of weapons to destroy all of the infected beings running around. Not only will the infected enemies be marked as red dots on your HUD, but they will also have small red icons above their heads in real-time, so you know exactly who you're supposed to be aiming at. Your tank is essentially impervious to attack, so your best bet is to actually stay still (or otherwise keep the roving to a minimum) while...

Objective I Go to your apartment

You'll find Alex atop a tall building, and you'll be ordered to head to his apartment, which is located in the Upper East Side, far to the north and slightly to the east of your current location. You should have no issue getting to this location simply by running there, as there are no enemies to fight or anything else of consequence going on. Of course, you could easily make trouble for yourself if you so desire, and picking on the helpless citizenry of...

Objective VII Consume the Blackwatch Commander

After a cutscene, you'll regain control of Alex. A soldier shot Alex and assumes he's dead, but as we already know this early in the game, thinking that bullet did much of anything to the Prototype is a fallacy. You'll be ordered to consume the Blackwatch Commander in front of you, which can, again, be done via the on-screen instructions. After that happens, you have a moment to fool around, but once you head onto the street ahead of you, expect to be assaulted by about ten of the commander's...

Objective III Destroy all patrols before they reach Danas safehouse

If you thought that was the only patrol you'd have to deal with however, you're sadly mistaken. There are several more patrols you're going to have to deal with, and they'll come in two waves, one after another. Each wave that appears consists of three individual patrols, and each patrol is made up of two tanks, a couple of those airborne robots, and this time around, even some helicopters. If a single patrol in either wave reaches Dana's apartment's proximity, a clock will show up on-screen,...

Objective V Stun and consume a hunter

Both Alex and the Hunters will make their way into the military base via the glass roof. And then, you're going to have your hands quite full. Thankfully, the game manages to point out a stash of rocket launchers along one of the walls that will be your key to success here. You don't want to go head-to-head with the Hunters at this point in the game with anything but those rocket launchers. Thankfully, if you're not too handy with them and aren't aiming well, or need more ammunition than...

Objective II Destroy the Nearby Patrol

Represented as a red skull on your HUD (and larger map), the patrol to your north, roving around in the heart of the Financial District, is going to be your next target. The patrol is made up of a couple of tanks, and a few airborne devices that serve a peripheral offensive purpose, but for the most part are designed to detect cretins like yourself. Don't try to take on this patrol in person, if you can. Instead, leave the military base in a tank of your own, and drive to the location...

Objective VII Rupture all of the fuel tanks to destroy the base and kill the hunters

The soldiers, along with Alex, are completely overwhelmed by the endless waves of Hunters that are showing up at the military base. But Alex could care less about either group he's currently surrounded by, and opts to blow the place sky high in lieu of continuing the fight in a more standard fashion. This is when the game will direct your attention towards six fuel tanks in the warehouse you're currently occupying. Puncture each of those tanks with rockets, and both the soldiers and the Hunters...

Objective VI Continue through Times Square II Objective VII Kill the Hunters

It won't take you too long to meander through the rest of Times Square, even if it is a chaotic mess of insanity right now. However, the next danger you encounter won't be in the form of military men or their tanks. Instead, it will be in the form of mutated creatures known as Hunters. About a half-dozen of these beasts will show up on the scene, and thankfully, they're dangerous to everyone, not just you. So the military in the area will focus on fighting them as well, making your life a...

Objective II Destroy another viral detector

It will only be a few seconds after destroying the initial viral detector that you'll be asked to destroy another one. Thankfully, you'll be brought to its general vicinity, but will have to narrow it down from there until you find the detector's specific location. Because there are eight other detectors in addition to the second on you're seeking out (as you'll soon find out), they're all cloaking each others' exact locations. This will complicate your life significantly, especially when you...

Objective V Lure the Leader Hunter to the abandoned military base

When the final guardian Hunter is slain, the game will prompt you with new instructions. The military, of course, is on the trail of the Leader Hunter, and it's up to you to ensure that the creature isn't killed. The Hunter Leader's interest will be gauged on a meter on the upper right side of the screen. You have to keep his interest and draw him towards you, and ultimately to the abandoned military base at the far northern end of Manhattan, in East Harlem. You must be certain he's not being...

Objective III Enter the Gentek Facility undetected

Entering the Gentek Facility here in Gramercy can be a lot more difficult than it seems, regrettably. You're going to have to think cleverly here in order to get into the facility itself, because while it's easy to get into the periphery of the facility, it's not going to be easy to actually get inside. What to do Well the first thing you're going to want to do is assimilate a nearby soldier, so you can use his facade as a disguise (you may not need to do this if you already have a...

Objective V Enter the base in Commander Disguise Objective VI Consume an APC driver

With the Commander's garb (and, well, body) acquired, you can enter the base itself. Once inside, the game will immediately prompt you to consume an APC driver, which will be a randomly-selected member of the military contingent within this hangar. For us, we had to travel to the far side of the building, which took a mere few seconds, where the telltale sky blue-colored icon could be found on both our HUD and above the person's head we were tracking. Again, the game tells you to stealthily...

Objective I Enter the Hive

This mission will begin innocuously enough. Head to Karen Parker's laboratory at the northern end of Central Park. There, she'll reveal to Alex the next step of her plan to figure out what the nature of the virus infecting the borough of Manhattan, so that perhaps she can work to reverse it. Unfortunately for Alex, this requires him not only to head to an infected Hive, but to infiltrate the inside of said Hive as well. Once you find yourself back outside and in control, you won't have to...

Objective XII Pick up Karen Parker Objective XIII Get Parker to safety

When the Hive has fallen, all you have to do is cross the street and head towards the large blue area, plenty big enough to park the APC. Here, you'll be able to pick up your ex-girlfriend Karen Parker, and are thereafter charged with getting her to safety. This is easy enough just drive to the predetermined location just north of Central Park. En route, you should run into little resistance, though you can expect to have a Hunter or two on your tail while you're frantically exiting the red...

Objective II Collect the Genetic Material Objective III Defeat the Specialist

While you'll be able to run around the inside of the Hive, collecting those yellow orbs which are genetic material, you'll quickly find out that Karen Parker has betrayed you, sending in a Specialist to come and get you, and end this charade once and for all. The fight with the Specialist is in essence a prolonged boss battle, one that will challenge you if you approach it in the wrong matter. For starters, the best tool in your arsenal for the coming sequences is certainly the Hammerfist. The...

Objective V Use the Signal Strength Meter to locate an infected water tower with the required DNA Objective VI Scan the

Your next couple of tasks can be confusing, so stay with us here. The idea in regard to the next two objectives is to quite simply find an infected water tower of the proper variety on top of one of the roofs. A meter in the corner of your screen will indicate where you're supposed to go. As you get closer to the appropriate water tank, the meter will continue to fill-in. The further you get from it, the less the meter will fill in. Keep in mind that altitude matters too, so adjust both your...

Objective II Consume the Leader Hunter

Ragland informs you of some intriguing information that the Hunter Leader has two brains and two spinal columns. That's not useful information, though. What's useful to know is that it won't take much to whittle away at this foe's health before you're able to consume him. The usual Armor Blade setup will do just fine here. Keep an eye on your health and avoid him if you need to regenerate strength. Otherwise, go at him with everything you've got, and grab him as soon as he appears stunned. This...

Objective I Go to Karen Parkers apartment

After you arrive back at Alex's sister Dana's safe house in midtown, she'll direct you towards a new location, that of an ex-girlfriend of yours named Karen Parker. Alex lacks substantial memories at this point, so he doesn't remember Karen, but nonetheless, that's the next lead Dana has to work with, and Alex vows to follow it through. The apartment itself is located near an active hive (which you will learn more about in a little bit), in between the southern edge of the Upper West Side and...

Objective I Locate the Blackwatch Commander

Head to the predetermined location on your map and you'll run into an old friend once again, who will quickly send you off to a military base at the far south end of Manhattan. Travel southward from your location to the Financial District, and you'll run into the military base. To avoid attracting any unwanted attention, make sure you're in a military uniform before heading into the base itself, and obviously, you're not going to want to be seen by any military personnel as Alex Mercer. After...

Objective IV Go to the Hive and collect more genetic material

Now that you've collected all of the genetic material from the infected water towers, it's time to head over to a nearby Hive, where the second batch of genetic material can be collected, for Karen's scientific research. Getting over there shouldn't be too hard, but expect to run into a few infected enemies along the way. If your experience is anything like ours, you're likely to run into a few Hunters, perhaps all at once, which will pose a threat. Be sure to kill them before you run into the...

And go to the next infected water tower

Red skulls will appear on your HUD one at a time, and these skulls represent the precise location of the infected water tower in question. If you happen to stray too close to one and it erupts with enemies, another one will always show up, so you can move on to the next one. The easiest towers to destroy are those on rooftops adjacent (and preferably lower than) another rooftop lined with machines like air conditioning units. Grab these and aim at the water towers, chucking these devices at...

Objective I Jump over the gate to escape

Following a rather telling cutscene that shows Manhattan eighteen days before the game's introduction, and following a cutscene that shows Alex's death, reawakening and subsequent escape from the authorities, you'll gain control of your fledgling character. Indeed, Alex is much weaker than he was during the game's introduction, simply because you were using him during a more powerful time, eighteen days from the point in which you now control him. After he escapes, riddled with bullets, you'll...

Objective VI Defeat the Leader to subdue it

When you've lured the Hunter Leader into the predetermined location, he'll find himself trapped in a large hangar alone with Alex. Now, the fight you've been waiting for occurs in earnest. This is a tough battle, because other than your automatic healing skills (if you have them unlocked), you'll have nothing around you to heal yourself. Thus, this becomes a pure battle of attrition. As usual, Alex's best bet is to keep his armor on and his blades equipped. This will allow you to both take the...

Objective III Pursue the Leader Hunter

When you've finally felled all of the Hunters protecting the Leader Hunter while fending off the military (your targets will be marked on your HUD by red skull icons if you're somehow confused), your last task is to follow the Leader Hunter again. This is an easy task indeed, since he doesn't move very far. For us, he stopped on top of a still-under construction building, and once we reached his location, the mission ended successfully. His final stopping point might differ for you, but rest...

Objective I Go to the infected water tower and collect the genetic material

To begin this mission, head to the predetermined location shown on your map, which is on the horizontal street bordering the northern edge of Central Park. Here, you'll find Karen Parker in her lab doing research. To properly go about her scientific inquiries, however, Karen is going to need genetic material from specific locations. Karen orders you to head to two locations -- an infected water tower and one of the active enemy hives in the city -- to collect genetic material. Getting these...

Enter Danas apartment unseen

From here, all you have to do is dash over to Alex's sister's apartment, which is several blocks away. You can get there as stealthily as you'd like, if you use your soldier disguise. However, opening up attacks on enemies in this form will force the game to give you prompts on how disguises work, which is a good primer. We encourage you do just this not only for this primer, however, but for the experience points as well. You should be fighting everything you see for the experience it earns...

Objective V Collect genetic material before the Hive is destroyed Objective VI Collect genetic material

Collect Genetic Material

The hive erupts with yellow-colored orbs, representing genetic material that must be collected, at set intervals, as the game describes. And this is indeed very much true. However, you're going to have to collect many times the orbs that you did from the water towers to satiate the genetic material meter here. And making matters more complicated, the integrity of the Hive itself is currently under attack by the military. So, you're going to have to work hard at not only collecting genetic...

Objective I Pursue the Leader Hunter

Just like the previous mission, Mission Fourteen will begin rather quickly after a brief cutscene finds Alex's sister kidnapped by a gigantic, ruthless Leader Hunter. Your task from the outset of this mission will be to pursue the Hunter as he runs willy-nilly around Manhattan. Prototype is a game obsessed with random and useless meters, and on this mission, a meter will appear on-screen that indicates how far away you are from the fleeing Hunter. Your best bet is to use the on-screen icon and...

Objective I Go to Danas safe house Objective II Go to the Gentek Facility

This mission begins innocuously enough. The first thing you're going to be ordered to do is to head to Alex's sister Dana's safe house, which will be on your map (it's located near the center of the borough). After heading there, you'll get to watch a cutscene which will explain more of the story, and explain more about the role of an organization called Gentek in the entire quarantine of Manhattan. When you regain control, you'll be ordered to head from Dana's safe house to a Gentek facility...

Objective IV Locate Captain Lim Objective V Destroy the Blackwater Specter vehicles

If you managed to hijack an APC quickly enough without the alerts going off, good for you -- you can get right down to business. If they found you out as you were hijacking one of their vehicles, however, you're going to have to first lose them before you do anything else. Either way, once the deed is done, you need to scurry down to the center of Gramercy. It's here that you can locate your next target, a man named Captain Lim, and begin to destroy the Blackwater Specter vehicles below....

Objective VII Return Ragland to the morgue

With the last of the Infected enemies slain within the confines of the hangar of the abandoned military base, you should find yourself back outside with the good doctor in short order. You'll automatically get back into the tank with the doctor in tow, and all that's left to do is to get him back to the morgue in one piece. The tentacle of a mysterious foe you first saw in the hangar will pursue you at various intersections as you go back towards the hospital, but it doesn't seem that it does...

Objective II Locate Blackwater Specter Forces Objective III Hijack an APC to consume a Commander

When you arrive at the morgue, a brief cutscene will occur between Dr. Ragland and Alex. Alex pleads with the man for his help, and he agrees, letting him know that Alex must find Patient Zero, the originator of the virus, in order to get to the bottom of what's going on. In order do to that, one must first track down the Blackwater Specter Forces. You'll likely run into them over at Midtown East. When you get there, you'll be ordered to hijack one of four APCs below tanks so that you can...

Objective IV Evade or defeat nearby enemies to complete the mission

Once the tenth and final device is destroyed, the mission may end completely for you. This is only if you have no wanted level and there are no enemies remaining around you. Otherwise, you'll need to fight on after the cutscene plays following the destruction of the tenth device. All you have to do is, as the objective states, evade or defeat the slew of enemies on your tail. Once you do that, the mission will end, and another mission will begin as soon as you're ready for it to, that is .

Objective I Go to Danas Safe House

As usual, you'll want to begin this mission by heading to the predetermined location shown on your map as a yellow star. This is Dana's Safe House, and you've begun other missions before this one from there, so it shouldn't be anything too challenging for you to undertake. When you get there, the storyline will progress and Dana will alert Alex of something which will have him scrambling to quickly get to the next location. The blue marker on your map hereafter, found in Little Italy, is where...

Objective VI Kill all remaining Infected so Ragland can exit the lab

Though Ragland is now safe in the laboratory, the hangar is still being stormed by Infected enemies left and right. Before Ragland can make his way to safety, you're going to have to clear the rest of the Infected enemies. If you managed to last four minutes without the glass into the lab breaking, then this is going to be a bona fide calk walk for you. Continue to use the arsenal of weapons that are laying on the floor all around you and that conveniently respawn at random intervals and lay...

Objective III Test flight systems Objective IV Test weapon systems

Once you're in the helicopter, the game will force you to learn how to use the helicopter succinctly before actually forcing you to use it. First, you'll be asked to test out and use the helicopter's flight systems. This means that you should learn how to make the helicopter gain and lose altitude, how to make it go forward and stop, and how to turn and otherwise maneuver the craft. Then, the more interesting weapons systems tutorial will begin, in which you'll be able to toggle between your...

Objective IV Lead the Hunters inside the military base

After a lengthy series of cutscenes, you'll regain control back outside of the Gentek base. With monsters called Hunters all around you, you'll find yourself seriously unprepared to deal with such a strong, hostile threat. That's okay, though, because you don't really have to deal with them at all. Instead, you're going to bring them to a nearby military base located to the southeast of your current location, in the East Village. An icon will show up on your HUD and guide you there. There is no...

Objective VII Evade or defeat nearby enemies to complete the mission

After learning more about the Web of Intrigue, you'll be forced to evade or defeat the enemies all around you to complete the mission. The former is unnecessary, and we discourage it. Don't bypass all of those experience points. Fight all of the enemies in the vicinity, even using their heavy weaponry to destroy the nearby tank for even more experience points. At this early point in the game, you should be getting used to the fighting mechanics, and this fray will help you all-the-more on that...