Third Hill

Get by the aqueduct by having wolf riders come with you to the barricade (if you kill the leader with the catapult, the soldiers here are easier to slay). Break the barricade on the stairs and sweep your minions to clean up the mess. Take the last tower object in the game and the second to the last dark crystal (needs wolves). Take the tower heard to the side of the fortress on the hill and do it quickly, as the catapults from the city walls will fire on you. Once you get to the relative safety...

Clockwork Siege Engine Solid

Since the main road is patrolled by sentinels, go off the beaten path (head west) and activate the tower gate. Grab a split load of red and brown minions (roughly 50-50) and use the Cross the bridge and disguise your possessed minion and the rest of the horde as Imperial soldiers. Go to the training ground and sucker the Gargantuan into smashing the gate open so your minions can leave. Outside, enemies will attack your minions - so kill them all. Pounce the sentinels on the towers (marked on...

Dig Site

Check out the dig site and use wolf riders and red minions to break formations (after taking out the leader first). Wolf riders can cause enemies to stagger when attacking them (sweeping with the stick not individually with the button). Red minions on a banner will group fire and ignite enemies. You will need to work with the A.I. to get by. Activate all the turnstiles to release explosive mine carts. These carts can remove the rock barriers to the final switch. The final switch releases an...

Cool Tip Spider Lure

The final few elf villagers in the treehouse may be the only ones you need for the 100 villager quota. If you are killing them, you can simply use red minions to kill them all. However, if you need to dominate them, you need to lure their bombs away. Take one or two spider riders (more minions will make them a higher priority when the A.I. throws bombs) and have them guard the wall of webbing near the treehouses. Since the riders are on a vertical wall, the bombs should never harm them, and...

Troll Crap at the Blue Shrine

Make sure your forces are arrayed for battle by maxxing things out. Head into the suspicious shrine with the blue keystone. As expected, and you have to now deal with the troll Fay summons. The troll is much hardier than the peon trolls you may have bowled over countless times in the first Overlord. Move your reds to the entrance and keep them on a separate banner so they won't be killed so easily. Get your green and brown minions to either guard or attack the troll. Recall the attacking...

Die Commune Die Its German for The Commune

You can get this sidequest after reaching Everlight Reef. It's recommended you complete it as early as possible, since you can put down another alignment quest and pick up a much needed spell catalyst. Grab the wolves where indicated on the map and use wolf riders to operate the turnstile switch. This lowers the drawbridge so the slaughter can begin. The enemies are minor and should not pose much of a problem for you. Choose Your Destiny Enslave or Destroy the Hippies The alignment quest here...

Ensorcell the Villagers

If your minions are carrying the horde maximum upgrade, stop them now before they teleport the item before the spell tutorial is over (or you lose the item forever). Use the new spell stone to kill three villagers and then to subdue three more (domination). Once that's done, you can poke aound the gate for a life upgrade as well as finish warping the horde max item. Return to the tower when you are ready to move on.

Empire Ambush

Once the troll is dead, bring both keystones out of the shrine, but don't carry them further. You will now need your whole force (the survivors) to attack the Empire soldiers. There are minion gates past the first formation, but if you lost too many minions to the troll, you won't make it. Summon the minions you require to kill the formations and remember for each formation, there is generally a leader you can find and kill to weaken it. Kill everything from the keystone shrine to the...

Bug Reminder

Before leaving, don't forget about the blue minion hive. Remember to let it drop, wait for Gnarl to blow his charming wit, then teleport back to the tower when all you hear are screaming citizens and dying minions and soldiers - just make sure there's no other dialogue being spoken (you may also want to make sure the quest book updates as well before you step on that teleporter). Otherwise, you may find that the blue hive won't be registered as picked up by the game and auto-save over the save...

Everlight Spider Temple of Death

You will be able to revisit the exit later, but the interior is a once-per-game thing. Loot the treasures around the empty room first by staying near the edges. As in the old Dungeons and Dragons labyrinths, staying in the center will generally trigger something nasty, like Rock Fall, Poison Arrow, Alarm, Gas Cloud, or in this case Trap Door. The spider Queen is likely the first boss you'll face, and considering you just wasted a load of time chipping away...

Choose Your Destiny Dark Fay or Ghost

Overlord Ghost Fay

After draining Fay, you have about 15 seconds to decide if you want to destroy her (an evil act) or keep her stereotypically evil (strangely, a lawful act). Let Dark Fay stroll to the teleporter as her new self to achieve 100 domination (if you did the other tasks - see the Trophies and Achievements Page). Otherwise, fry her little brain with the Evil Presence spell. You should do that quickly, as if you let her touch the warp pad, the decision is made for you. Note, even in spectral form,...

The Blue Dungeon

Open the way by entering the dungeon entrance and triggering some Empire elite guards to attack. Operate the turnstile and this opens the gate to the sewer. Put away all your minions. You will be using blue minions until you reach the arena. Enter the sewers and kill the enemy guards there. Free the first blue minion from the jar by stepping on the switch. Take it to the gate near the start of the sewer and enter. In the flooded room, kill the other creatures and free the other three blue...

The Elven keystones

There are four keystones to put back in place once the Elves decide to fark with your Overlord. The red and blue keystones on the center island are the only ones you can reach for now. Find them and return each to their own respective pedastels the game marks the keystone locations, and the minions carry them automatically to their slots, so this ain't hard . You'll learn with the blue keystone that these mystic keys can operate elevators. Naturally, if you use an elevator to reach a keystone's...

Deadly Three at Fays Feet

Like before, there are several dryads at the statue but three of them advance at once, and that can overwhlem your forces. Instead, put your red minions on a banner at the edge of the field. With luck, the concentrated fire they dish out will ignite a dryad quickly and immolate her. When all three are beaten down, kill their feeding bulb to whack all three. Whack a dryad - off a dryad Destroy the statue and take the mana upgrade and hive to the final gate. As before, stop the mana item from...

Tutorial Hunting Grounds

If you have trouble with the tutorial, you will likely encounter more difficulty as this guide will easily refer to terminology used in the tutorial. The child Overlord cannot die, hence you can wander around like an aimless idiot and never game over. The game earnestly starts when you control the adult Overlord and have a lifebar that can be depleted. We will start the walkthrough with that section -- at the Hunting Grounds. As theyautja would say, Time to hunt ver-icai-ed TT bn HnrdbiBrg...