Vaermina

The portents are plagues of vermin (Rats), famine (the death of livestock), and fear. Ri'Bassa won't talk about this third one (which you don't need to worry about Sheogorath handles it himself) but does invite you to ask about the community itself and suggests you stay at the Border Watch Inn, celebrated for its cheese collection. In fact, it has a cheese museum. Yes, a cheese museum. Ri'Bassa has quietly given you the methods of simulating the first two portents. Rats and cheese go together,...

Kvatch City

Leveled Daedra As usual, these guys run the gamul from Stunted Scamps at low levels to Xivilai at Level 21. When they're dead, they stay dead. 5. Respawning leveled Daedra These four bad hoys, drawn from a very similar list, are designed to encourage the player to fight the battle with Matius and his gang. When you talk to Matius to kick the assault into gear, they are disabled. However, if you venture into Kvatch without talking to Matius, the Daedra in 4 do not appear and at least one of...

Drugs

Skooma doesn't have quite the presence in Cyrodiil as it did in Morrowind, but it is here. You'll find drug activity in or around three cities Imperial City, Bravil, and Cheydinhal. Skooma's like a jolt of adrenaline boosting your Strength and Speed attributes by 60 points for 20 seconds. Naturally, there's a big downside Your Agility is drained by 60 points for the same period, and your Intelligence takes two points of semi-permanent damage. (The damage doesn't go away after 20 seconds. You...

Hermaeus Mora

To get this quest, you must fulfill four conditions 1. Complete the other 14 Daedric quests. 2. Have reached the Blood of the Daedra segment of the Main Quest, in which you're assigned to collect a Daedric artifact. (This is designed to ensure that a player who's performed the other 14 quests and has been careless with his Daedric loot can still find an artifact available for use in the Main Quest. However, we'll tell you right now that you won't want to give this artifact away.) 3. You've...

The Wandering Scholar

Burz gro-Khash has one quest for you on this go-round. There's been a prison break in Bravil, and the fugitives, rather than sensibly making themselves scarce, are hanging around and tormenting the city that jailed them. You're to kill them, says your journal. Maybe you'll get lucky and they'll surrender, says gro-Khash. (He's joking.) Finding them is your first problem. No one in Bravil is willing to talk without extra inducement. Use persuasion or bribery to coax an NPC's Disposition up to...

Sneaking

The first skill you must master is how to sneak around without others detecting you. Various things come into play here. First is how advanced you are in the Sneak skill, along with how skilled your opponent is. Whether or not someone has line of sight on you determines whether you can be detected. If your Your success is also based on whether you're moving or standing still. You'll be surprised how often a guard will walk right by you if you aren't moving, but take a single step when one is...

Epilogue

Is he with his great ancestor Tiber Septim, as a journal entry speculates Or simply dead Did he pass into Oblivion with Dagon Is he a dragon still You can hear a bit more about Martin in dialogue after this event, and from his own lips in a video sequence. For all the fires, it turns out the Imperial City fared pretty well in the battle. When you leave the temple, the two gates have been closed. The Daedra are gone. The fires are out. You can move freely again to the Palace District and other...

Soul Gems

Soul Gems are vital to the enchantment process. Without them, the Magicka cannot be bound to the item. Soul Gems come in five types, each greater in power petty, lesser, common, greater, and grand. The type of Soul Gem dictates how much Magicka can be transferred to the item being enchanted. Management of Soul Gems is very important because Soul Gems affect weapon and apparel enchantments very differently. The creation of magical weapons is very similar to creating new spells. The same options...

Alteration

Alteration magic can be used to change the fundamentals of physics and biology. It can harden the caster's skin until it is like armor, cause a lock to pop open without a key, or burden an enemy with invisible weight. Alteration magic's greatest strengths are outside of combat many thieves and assassins make use of this school to benefit their careers. Gain SO points of armor for 1 minute Allows the caster to carry 250 additional pounds for 6 minutes Increases the target's Encumbrance by IS for...

The Sewers

You're not out, but you're almost out. Descend the stairs and follow the depression in the floor west and north to a door for which Baurus gave you a key. Inside is a well entrance (a manhole cover) you activate to reach the final section. Beyond, a large chamber has a trench running down the middle. You find a couple of Goblins and a Rat in here. Dispose of them, and on the far side of the trench you find a wheel you can activate to open the second chamber entrance. You exit the sewers just...

Storm Atronach

Advantages Immune to shock, immune to disease, immune to poison, immune to paralysis, reflect damage The Storm Atronach is a powerful Daedric summoning associated with elemental lightning. It can deliver shock damage at range or in melee. Health 240 ( Stealth Skill 50+ Magicka 160+ Attack Damage 25+ Fatigue 300+ Weapons Daedric battle axe, Advantages Resist fire, spell absorption Weaknesses Weakness to shock, stunted Magicka Ranged Magic Fireball, Summon Clannfear The Xivilai is a powerful,...

Dagon Shrine

HHWBWMMMMgiWMMKMWHi 1 HI III IMBM Ws Your path into eastern Cyrodiil winds through rather desolate and, toward the end, difficult terrain. Retrace your route along the north coast of Lake Rumare, and this time continue east at the bandit cave Sercen. After you pass the tumble-down Roxey Inn, the path begins to turn south. Head east-northeast cross-country and you hit Fort Chalman (now an undead dungeon), Exhausted Mine (now a Goblin lair), and, up in the hills, the farmhouse Harm's Folly...

Non Quest Dungeons

Where do you come in Wherever you like. You can just take it all in. Or you can rub out gro-Gharz (who is a gang member), gra-Magul, the Tong courier and his buddy, and Dulfish and his wife, Magub (who works at Borba's Goods and Stores). (S'kriwa and Nordinor can't be killed.) If you're feeling extra-frisky, take on the whole gang together. It gathers for lunch at Cheydinhal's Newlands Lodge a little after noon and again for dinner a little after 8. Of course, they're all five levels above you,...

Too Much Fidelity

At the edge of a pond just west of Fort Nikel (itself west of the Imperial City near the Red Ring Road), you'll see what appears at a distance to be the floating body of a headless Zombie. Get closer and you'll see this Zombie has a name Nath Dyer. On his body are three primrose leaves and a love letter a unique variation on a love letter you'll find at other locations in the game. Dyer conceived a passion for a woman (whose name is not revealed anywhere), asked permission to court her, and...

Drunk and Disorderly

Three Fighters Guild members have been making trouble in Leyawiin. You're to find out what's behind it. The trio Dubok gro-Shagk, Rellian, and Vantus Prelius can be found at the Five Claws Lodge. You walk in with their argument already in progress, a table overturned, and a cask knocked from its base. Spend a minute listening to the three (along with the proprietor of the bar, Witseidutsei) yell at one another. Pretty funny stuff. When you appear, Witseidutsei identifies you as a Fighters Guild...

Illusion Training

In two chests in Fathis Aren's Castle Bravil quarters and one in his tower outside the city, which you'll visit in the Thieves Guild quest Arrow of Extrication in two chests in the section of the Imperial Sewers that you used for the final Thieves Guild quest, The Ultimate Heist the chest that contains Lithnilian's notes in the Settlement quest No Stone Unturned in chests and sacks that appear at the small wilderness encampments and in certain of the lone chests that appear out in the...

If You Are the Future Where Did We Leave Our Keys

Now, it would be a sad state of affairs were you to ascend to the Guild Master rank just as the guild runs out of things to do. So it doesn't. Your single-handed reduction of the chambers. You'll have to kill Ja'Fazir, who attacks you when you enter the Blackwood Company hall, for the key to Jeetum-Zee's room, take down Jeetum-Zee for the key to Ri'Zakar's room, and vanquish Ri'Zakar for the cellar key. These three are each a tough fight. Rest up between them, as each gets progressively more...

Whom gods Annoy

You'll hear stories around town about animal noises and foul odors coming from Rosentia Gallenus's house. Pick the four tumbler lock and pop into the big orange house in the south-central part of town to see Gallenus herself. (She's too embarrassed to leave the house.) The source of the problem is her new Daedric staff. It summoned Scamps that follow her around endlessly, regenerate instantly if killed, and are methodically ruining her house. She'd love to dump the thing, but that's another...

Permanent Retirement

After a lifetime of service to the Legion, Phillida finally lets his guard down. Show him the error of his ways. Back in Cheydinhal, you get the usual gold for the killings and, if you earned the bonus, the Night Mother's Blessing, which provides boosts in multiple skills. In a mission handed down by the Brotherhood's ruling council, you're to assassinate the Imperial Legion pest Adamus Phillida. To send a don't-mess-with-us message, and win your bonus, cut off Phillida's ring finger and place...

The Unfortunate Shopkeeper

This is a basic but rather difficult guard-the-store mission. Norbert Lelles, who runs Lelles's Quality Merchandise in Anvil, has been experiencing a run of break-ins. You're to stay in the store overnight to intercept the thieves. For this mission, it helps to have a little advance knowledge of Anvil's layout. Otherwise, the compass directions may seem baffling. The guild is in the residential district. Lelles's shop is in the separate commercial one along the docks in the northwest part of...

Basic Concepts of Character Design

Come back here when you understand what race, character class, specialization, attributes, skills, mastery, and skill perks are. We'll wait for you Our most important choices are the seven major skills and the race of our character. The seven major skills we choose start with high scores (25 instead of 5 for a minor skill), and we want them high so we can get to the cool skill perks as fast as possible. Power-leveling is less important than getting the right skill...

Potions to Make at journeyman Level

Journeyman level reveals three ingredient effects. Multiple effect combinations are more numerous, and some new potion and poison effects are now possible. Water Walking (grapes, tiger lily nectar, stinkhorn) Fortify Strength (arrowroot, Elf cup cap) Invisibility (tinder polypore, wormwood leaves) Reflect Damage (Scamp skin, green stain cup) Fire Damage (fire salts, steel blue entoloma) Frost Damage (milk thistle, Vampire dust) Paralyze (Clannfear claws, Daedra venin) Damage Health + Damage...

Equipment

Light armor is ideal for speed and stealth. It is a favorite of thieves and wizards. However, it breaks down quickly and doesn't provide as much protection. Heavy armor provides the maximum protection, but slows down the wearer and makes him easier to detect. It is favored by the warrior classes. 6 * ' ' . io . . . Note Magic armor and weapons are available two levels higher than their non-magical equivalents. Iron Dagger Iron Dagger, Fine Iron Shortsword Iron Shortsword, Fine Iron Longsword...

Paranoia

Walking through Skingrad, you'll eventually pick up the topic Glarthir. Talk to folks to learn that he's a local nut who hasn't strayed over the line into criminal activity yet. You'll get a good variety of comments, with more, and more detailed ones, at Dispositions of 50 and 60. But note that two of the 60s Bernadette Peneles and Erina Jeranus seem to warn you off Glarthir. They suggest Glarthir's eccentricity is getting worse. Glarthir, Skingrad's resident eccentric Glarthir himself is...

Room at the

Each has one random Destruction spell and a full load of Warlock spells meaning at least one spell from each of the following disciplines Destruction, Alteration, Illusion, and Restoration. But they're also several levels below you. Loot the chests afterward lots of good stuff and play with Mannimarco's Staff of Worms, which has a nice reanimation effect on dead bodies. Return to the Arch-Mage's Tower, now your tower. The Worm has turned. The Necromancers have...

Mysticism

The school of Mysticism can unravel the mysteries of the universe if properly applied. It can also tell you what is around the next corner, lying in wait for a hapless adventurer to wander by. 30 chance of dispelling a magical effect on the target 75 chance of dispelling a magical effect 60 chance of dispelling a magical effect on the target Detects creatures in a 60-foot radius for 1 minute Greater Soul Trap Greater Spell Reflection Captures a dying creature's soul lasts 30 seconds 15 chance...

Weynon Priory

You arrive back at the priory to find it under attack by Mythic Dawn assassins. The first person you see is the shepherd, Eronor. With an assassin close on his tail, he tells you how he mistook the attackers for travelers, and then suddenly weapons appeared in their hands and Prior Maborel was dead. The Amulet of Kings was taken by the Mythic Dawn. But where to keep him safe The monk decides on Cloud Ruler Temple an ancient Blade fortress high in the Jerall Mountains northwest of Bruma. Your...

Sigil Stones

As you venture into the Oblivion realms in the Main Quest and certain Miscellaneous quests (The Wayward Knight and Attack on Fort Sutch) or to close random gates in the wilderness, you'll build up a library of Sigil Stones. Perhaps you've already tried out a few. Well, there are a lot more of them than is immediately apparent, and they have a lot of effects that can get up your enemy's nose and smooth your own path. When you activate the stone at the top of a Daedric Citadel, you take it and...

Mage CombatStealth

Class Attributes Agility, Intelligence Race Bonuses Summon Ghost, Resist Fire Birthsign Apprentice (Magicka +100, Weakness to Magicka 100 percent) - The lifetaker is built for the long run, because a mix of skills from all three specialties gets little help from starting skill bonuses or race bonuses. Further, since he's a spellcaster, the birthsign must be reserved to give him the Magicka reservoir to support the high Magicka costs of spells from late-game spell lists. He should advance...

Highwaymen

You already know that traveling through the wilderness can be dangerous. Here and there, you're assaulted by wild animals, Bandits, and even undead creatures. Most of the time, they simply attack you with no preamble. There are three possible responses, depending on your circumstances. If you have 100 gold, you can simply pay the robber. However much dosh you have, you can challenge the robber to take the money from you. Or, if you have less than 100 gold, you can plead poverty. However, the...

And Not Quite Romance

Have you met Mirabelle Monet Elves, Ores, and Nords in Anvil speak very highly of her, albeit with a nudge and a wink. This medium Sneak trainer runs The Fo'c'sle (a rather contorted abbreviation of forecastle) an Anvil boarding house for sailors. She has nothing to offer you in the way of accommodations. I reserve my beds for seamen, she says. So we gathered. From midnight to 6 a.m., she ritually sleeps with her five lodgers. She exhibits a slight preference for the demented Wood Elf,...

Reign of Terror

Three days as a Vampire gives you the ability to silence and demoralize opponents around you. Particularly useful against fire-wielding opponents, this can be quite an advantage in combat. The first power you receive as a Vampire, Hunter's Sight, grants you 30 seconds of Night-Eye and 30 seconds of Detect Life over a large area. Useful for carefully exploring dungeons, this power can be used repeatedly for a small Magicka cost. before going to work. Joining a guild, such as the Fighters Guild,...

Independent Thievery

Christophe's advice on this score is broad. He charges you to find a likely looking house, then to break in and steal some stuff. Where Anywhere you like. You're operating under few restrictions. All of Cyrodlil is your beat. The no-killing restriction isn't even in effect, because this is not a quest. If you like, you can do all your freelance burglaries now. After you fence items worth a total of 1,000 gold, you'll be able to do the next 10 quests without interruption. For now you have to...

Spellmaking

The true strength of the spellmaker is the ability to combine two or more of these basic spell effects to create a spell tailored to your individual play style. Think about how you play the game, and then consider how best to combine effects to benefit you. Do you cast a lot of elemental spells Create a spell that combines a weakness to fire with fire damage. You'll get the advantage of the double effect without wasting precious combat time switching back and forth between spells. Do you always...

Order of the Virtuous Blood

In the outdoor portion of the Temple District, Ralsa Norvalo will approach a player with a Fame of 5 or greater with a request that you meet her husband, Gilen, at Seridur's house (in the district's southeast corner) on an urgent but unspecified matter. Inside, speak to Seridur. He leads you to the cellar and identifies the men gathered here as Vampire hunters belonging to an organization they call the Order of the Virtuous Blood. The Order of the Virtuous Blood's hideaway in the basement of...

The Gravefinders Repose

Raelynn the Gravefinder must die, says Malene. The proprietor of the Roxey Inn, on the Red Ring Road at the northeast corner of Lake Rumare, reports that since the Necromancer took up residence in Moss Rock Cavern and undead began appearing near the cave entrance, it's no longer safe to walk in the woods at night. Kill Raelynn, and Malene suspects you'll put an end to the problem. The cavern's up the hill just north of the inn. The absence of actual undead creatures outside the entrance isn't a...

Spell Effects

The core of spellmaking and enchantment is the application of spell effects in new and creative ways. In many cases, you can combine these effects into new and more powerful spells and weapons to create the most powerful weapon or spell that works for you. The Mages Guild can provide you with any basic spell that you may need. These spells represent the basic uses of magic at varying levels of power. Before you can create your own spell or enchant an item, you must have access to the basic...

Anvil Recommendation

Merchants traveling along the Gold Road between Imperial City and the Gold Coast region have been found dead. Others are missing. The Council of Mages has asked Anvil branch leader Carahil to bring the murders to an end, and you are the cheese in her trap. The Brina Cross Inn. Any one of these people could be a killer. Seek out the proprietor, Christophe Marane, and ask for a bed. He asks your business. You can respond either that you're a traveling merchant or that you'd rather not say. (It...

Acquiring Magic

The guild chapters in the cities of Cyrodiil each focus on different schools of magic. Most spells of that school can be found in that individual guild. Although the guild tries to pair mages with similar magical interests together, it is not a hard and fast rule. Although on the whole you will find spells of an individual school in a single guild hall, you may still need to broaden your search for a few of the harder-to-find incantations. In addition to their specialties, all of the guild...

The Collector

Wendelbek Statue

This is the most lucrative quest in Oblivion, with a total payout of 10,000 gold, and it's one of the hardest missions to find. To get the quest, you have to perform the first chunk of it before you even know it's part of a quest. Specifically, you have to recover a statue from one of 11 Ayleid ruins. Not every Ayleid ruin has a statue for instance, none of the ones in western Cyrodiil have them and no one tells you where to look for them until you're already into the quest. Either follow...

Garlic Bloodgrass and Nightshade

You can find garlic just about anywhere in shops, in loot, and lying around in people's homes. Loose garlic is most plentiful in Weynon Priory, where three cloves lie in a bowl on Jauffre's desk in the library and three more are in a bowl on the shelves at the other end of the room the Imperial Legion mess hall, with six cloves on a shelf against the west wall M'dirr's house in Border Watch, with four cloves in a bowl on the table The Dividing Line in Leyawiin, with three cloves on a...

Untaxing the Poor

Wake the poor fellow. He discloses that Lex has an office in the South Watchtower. Your compass and map now point you to a spot near Amantius Allectus's house in the Temple District. Above the ground floor, you're trespassing, so be quick about it. Two ladders the second to a locked trap door take you up to Lex's quarters. Don't worry about the captain. He's out virtually all day on rounds, and if he's here, the erstwhile painter, the captain, is likely...

Tips and Tricks

The name of the game is keep-away for this character type. Sharpshooters rarely like to get into melee, instead preferring to turn the enemy into a pincushion of arrows from a safe distance. Usually lightly armored and quick, the marksman can be just as deadly as a pure melee character if played correctly. You can most likely implement many of the following suggestions during your time in Cyrodiil. Always choose what best complements your character type, and don't be afraid to experiment....

The Combatant

Use the left-hand door and descend into the Arena Bloodworks so named for the blood that sometimes drips down from the killing floor above. The Arena Bloodworks, training hall of some of the best warriors Cyrodiil has ever known. This is the training area for Arena fighters. Talk to Owyn at the east end of the north room. He'll talk some intimidating talk and, if you nevertheless sign on as a fighter, assign you the unflattering rank of pit dog and give you a choice of...

Fort Surprise

A handful of ruined Imperial forts have unusual loot in hard-to-reach spots. We've mentioned a few of these in the context of quests where a particular magic item would come in handy. And a few, we haven't. At Fort Coldcorn, in the Great Forest northwest of the Imperial City and east of Chorrol, note that there's an upper level to the surface tower but no stairs to reach it. Instead, you must jump from pillar to pillar and then up to the upper level a task for which you'll need to be a...

An Old Emperor in a Hurry

Oblivion Emperor Martin Septim

The visitors are Emperor Uriel Septim VII and three members of the Blades Glenroy, Captain Renault, and Baurus. Listen carefully to the dialogue as they approach. It sets up the story for this first stage of the game. Uriel Septim VII, Emperor of Tamriel Uriel Septim VII, Emperor of Tamriel The emperor's sons reportedly have been attacked by assassins killed, the emperor supposes and the Blades are trying to spirit the emperor away via an emergency exit before Septim joins his sons in death....

Oblivion Go Fish

Just across the road from the Wawnet Inn is a house called Weye. The tenant, Aelwin Merowald, is a fisherman who was recently disabled by a Slaughterfish bite and asks you to collect the 12 remaining Rumare Slaughterfish scales needed to fulfill a lucrative contract with an alchemist. If you inquire further, you'll be pointed to a spot just to the north in the northwest part of Lake Rumare. (If you laugh at him instead, his Disposition will plummet 60 points and you'll have trouble learning the...

An Unexpected Voyage

Committee (the Society of Concerned Merchants) looking into Thoronir's business practices. She'll enlist your aid as an investigator. You can take three approaches in conversation with Thoronir, and get a 10-point Disposition bump for the tactful one and a 20-point drop for the blatant one, but these gambits do not reveal any useful information about the secret source of his goods. Your journal suggests watching him after his shop Fast-travel there and then follow your compass pointer until you...

Imperial corruption

In the Temple District, you can pick up two reports of a corrupt Imperial Legion guard. Luronkgro-Glurzogand Ruslan, who both live in the district's northeast section, say they were accused of stealing at Jensine's Good as New Merchandise in the Market District and then shaken down for cash to avoid being sent to jail. They'd recognize the guard's face but don't know his name. Jensine does. With a Disposition of 70, she'll name Audens Avidius. Apparently this watch captain has been pulling a...

Potions vs Poisons

Our world is a beautiful and dangerous place, and for those who stop to pick the flowers and taste the poisoned berries, the rewards are enormous. Mastering the Alchemy skill takes a special kind of person, one who takes the more roundabout approach to town, preferring to blaze a new trail rather than sticking to the roads, and who explores the nooks and crannies, finding rare and wondrous things growing right under the noses of those too busy to notice. Virtually every magical effect can be...

Athletics Training

The low-level Athletics trainers are cheese-loving shepherd Uuras, who has a house in the southwest corner of Skingrad, and the henpecked Mahei in Leyawiin. The medium ones are Hauls-Ropes-Faster, a drunken pirate who sleeps by day at The Fo'c'sle in Anvil and wanders the Waterfront at night, and Honditar, who has a little place just southwest of Chorrol and has a minor part in the Miscellaneous quest Shadow Over Hackdirt. At an Athletics skill of 70, ask about Training and both will kick you...

Destruction Training

The low-level trainers in Destruction are Chanel, the castle mage in Castle Chorrol, and J'skar, who works out of the Bruma Mages Guild. Note that, in the Miscellaneous quest Canvas the Castle, you can get Chanel booted out of the game, so either avoid this event it's not required or postpone it until the mage can't train you any more. By contrast, you'll need to complete the Bruma guild's recommendation quest before you can train with the invisible and uncommunicative J'skar. The medium...

Great Gate

Martin has barely finished his pep talk to the assembled allies when the Daedra start coming through the gate. Tactics Limited. Like all the big battles, this one's going to be a bit chaotic. Just keep an eye on Martin he dashes off into combat with unnerving regularity and help him if he gets in over his head. Try not to hit your own team. Don't bother trying to close the lesser gates you can't even enter them here. Martin dies if you move too far away from him. And don't try...

Brush with Death

The Sigil Stone at the top of the main Citadel is your only way out. Make sure you are well equipped before you enter this gate. Once you get about halfway down the mountain in Oblivion, you can't go back. You learn either from the rumor mill or from Tivela Lythandas (who lives in the southwest corner of town) that her husband, Rythe, a celebrated painter, has gone missing. Funny thing, though He vanished while working on his latest painting You won't be able to perform this quest until you've...

Arrow of Extrication

Stay put. The same rules apply as before except that this time, the messenger will seek you out in Bruma but not in Chorrol. The messenger is Amusei, who has managed not only to join the Thieves Guild, but also to ingratiate himself with the Gray Fox. You're to meet Mr. Fox at Malintus Ancrus's house in Chorrol (see the Chorral map in the World Maps chapter). It's at the southwest corner of town and, as before, the owner is waiting outside with an admonition not...

Amelions Debt

This is advertised as an heirloom-retrieval mission, which sounds similar to one you may have just performed for Newheim the Portly outside of Anvil. If you're flush and feeling charitable, it may be a good deal simpler. Pay close attention to the characters you meet here. 138 Prima J> fficml Game Guide if you've also completed Den of Thieves for Azzan, put in for a promotion to Protector when you return to gro-Khash. You must complete Den of Thieves for Azzan and Amelion's Debt for gro-Khash...

Lifting the Vale

The area around the Sentinel is fairly alive with creatures, so be on your guard. Tolgan, herald of Countess Narina Carvain You're supposed to see her during audience hours, but you can in fact talk to Carvain whenever she's in one of the castle's public areas. It turns out the countess is missing one important Akaviri piece from her collection. The Draconian Madstone, which immunizes the wearer from poisons, was last reported to be in the ruins at Pale Pass. If you wish, Carvain will relate a...

Tears of the Savior

S'drassa, the hooded Khajiit in the Mages Guild, collects crystals. He's looking for a specific type called Garridan's Tears the frozen blue tears of knight Garridan Stalrous and he offers a fair bounty in gold. For background on the tears, he refers you to Julienne Fanis at the Arcane University in the Imperial City. This aerial view of Frostfire Glade shows the locations of all five Garridan's Tears. Bring all five tears back to S'drassa. (You won't get any credit if you recover fewer.) He'll...

Argonian Blood

Camoran's Paradise from the Paradise segment of the Main Quest. In Cyrodiil, you'll have your best luck searching in the trackless wilderness halfway between Bravil and Skingrad and the areas south of Bravil and west and northwest of the Temple of the Emperor Zero. ivieusanae nas a particular vampire in mmu mnoaru in Redwater Slough on the eastern reaches of the Panther River. The Vampire undead lair is small as dungeons go. If you're a good lockpicker, make a left at the first T intersection...

Knights of the White Stallion

If you talk to her, she asks you to escort her. Why This time, she offers up the fact that Mogens Wind-Shifter camps there, with the suggestion that ultra-violence to the person of Mr. Wind-Shifter may follow. It's an easy trip up the east bank and then downhill toward a bonfire and four intimidating-looking folks at water's edge. Things get straight to the ultra-violence when Mazoga accuses Wind-Shifter of killing her friend and Wind-Shifter denies it. (Don't start with the ultra-violence...

May the Best Thief

You are not yet a member. Unlike the Fighters and Mages Guilds, the Thieves Guild requires a demonstration of your practical skills rather than just a general indication of a level head. After two other would-be members, Methredhel and Amusei, show up around midnight, you can speak to Christophe about Thieves Guild and he'll give the three of you a challenge Steal the diary of Amantius Allectus. Christophe tells you virtually nothing about where to find the journal just...

Other Skill books

Here's a list of skill books that have been imported from Morrowind The full 12-volume 2920 series Nine of these titles all but Volumes 3,11, and 12 are skill books. Volume 1, Morningstar, is a Blade skill book found on a shelf In Uleve HIervu's room in the private quarters of Castle Anvil and Tsavi's room in the private quarters of Castle Leyawiin. (It's also the reward in the Fighters Guild quest The Wandering Scholar.) Volume 2, Sun's Dawn, is a Mysticism skill book sitting on a desk in the...

Boots of Springheel

You can search the chests or cut to the chase it doesn't matter (the treasure is random and will be different each time). If you open both chests, a pop-up message tells you that the arrow isn't in this room and you should look for a secret chamber. To find the secret passage, activate the right-hand column of those flanking the niche opposite the door. Beyond, another locked door leads to the Wizard's Grotto. Here begins the dungeon crawl. though it were a broken toaster. You'll still get your...

Chorrol Recommendation

It's a large two-section dungeon full of enemies all outlaw Marauders save for the two mythic beasts (ranging from Imps to Ogres, depending on your level) that guard the amulet. Along the way, you find good loot half of the 26 containers hold something useful or saleable and a drawbridge. The remains of Dagail's father, Manduin, are in the innermost room. The amulet's inside a coffin resting on the ground near the far wall. Teekeeus, ArchMagister of the Skingrad Hall At any rate, now Earana's...

Fast Travel versus Slow Travel

If you use fast travel to get to the city of Chorrol, it's virtually guaranteed to be. You appear just inside the gates. Exit and follow the road a short distance southeast to the priory. However, it is recommended that you walk all the way to the priory if only to get into the habit. Fast travel is a great convenience. You simply select a destination and appear there, with none of the potential complications (like combat with wandering creatures) and...

Lost Boy Cavern

It's designed to force you to exit via the other door. When you return to the top level, two Black Rock pirates a bowman and a melee fighter, each a level above yours materialize on a rise to the right and attack. Kill the bad men, and check out the area where they appeared. There used to be a big rock here. Now the rock's gone and another handle has appeared in its place. Turn it. Nothing obvious happens, but return to the big room on the second level a big rock on its northeast side has been...

Training by Watching

Once you complete the enchantment, the stone vanishes. The power of those enchantments is adjusted to your character's current level. Hence, at Levels 1-4, you'll always get a Descendant Sigil Stone (the weakest) at Levels 5-8 a Subjacent stone at Levels 9-12 a Latent stone at Levels 13-15 an Ascendant stone and at Levels 17 and up a Transcendent stone (the strongest). In a couple of spots, you can raise your skills free of charge by simply watching NPCs practicing combat. One is a small...

Oblivion Marius Caro Where Can I Find He

Scoot back to Leyawiin and Gallenus for your reward the Ring of Eidolon's Edge, with leveled Block and Blade skill enhancements. (Note that Gallenus, now staff-less and Scamp-less, may now be out and about town again.) Drop the staff near this altar to get rid of the annoying Everscamps. Weird quest. Mazoga the Ore stands around just inside the entrance to the County Hall in Castle Leyawiin. If you speak to her, she asks if you're the count. If you say yes, you're a liar. If you say no, you're...

The Path of Dawn

Everyone seems to agree that the next objective should be the Amulet of Kings. Jauffre doesn't have a concrete plan for its recovery, but he puts you in touch with someone who may have leads to its location Baurus. You remember Baurus, right You accompanied this Blade through much of the Imperial Prison and its underpinnings. He's now living in Luther Broad's boarding house in the Elven Gardens District of the Imperial City. If you walk, in the Great Forest you find some places of interest...

A Plot Revealed

You won't get a promotion after this quest. You won't even get another quest immediately. Traven says his attention is occupied by the Council of Mages. Try him on the third day after you wrap up Information at a Price. Traven reports that the Council of Mages has been thrown into disarray by the presence in the province of Mannimarco a.k.a. King of Worms. As Hassildor intuited, the Necromancer has targeted the Mages Guild Traven does not say in what way but Mannimarco's reasons are unclear and...

Ingredients and Effects

Below is a table of ingredients and their effects to aid you in making potions. Also listed is an area where that ingredient is to be found in greater abundance than elsewhere. Remember to look in all the sacks, boxes, and barrels you encounter in cities and dungeons, as these often contain alchemy ingredients. Alchemy shops sell ingredients, if you want someone else to do your dirty work for you The Main Ingredient in the Imperial City even sells rare items taken from the Oblivion realms. The...

The Daedric Quests

There are 15 Daedric quests, but that's a deceptive number. Many of the quests are effectively two or three missions and one comprises five. Before you get the specific task from a Daedra lord, you must find the shrine and then make the appropriate offering. And you won't always get help finding the shrine in six quests, you get none at all and the help you do get will be available from no more than two people and then only if you have the correct topic. (Of course, it's possible to stumble...

The Sunken

Help Thorley Aethelred get rid of the West Weald Bears plaguing his Sheep. Take fangs from each of the six so Aethelred will know you've done the job. He'll reward you with one of a selection of seven books. Four are skill books (Athletic, Block, Hand-to-Hand, and Heavy Armor), and the remaining three two volumes from the Feyfolken series and the spooky Palla, Book II are simply rare. northwest near the Niben shore with a variety of creature types. Fair loot, too. Get into the habit of checking...

Necromancers Moon

The helm has been removed from your inventory for study, but you get a promotion to Conjurer and a snazzy new robe. The Council of Mages is gathering information on the Necromancers. Among other places, they've sought data in Arcane University's Mystic Archives, but without luck. Polus thinks this course may yet prove fruitful, and he asks you to take a specific tack with archivist Tar-Meena Ask about the Black Soul Gems you found in Falcar's quarters in the Cheydinhal...

Ancestor Moth Walkthrough Oblivion

If you stay put in Bravil, Methredhel will appear a couple of hours after you complete Taking Care of Lex, and she tells you the Gray Fox has a job for you. No details, just that you're to meet him at Helvius Cecia's house in Bruma (see Bruma city map in the World Maps chapters). This formula will be used for each of the remaining quests. Methredhel's behavior during this search recalls that of Myvrynra Arano if she sought you out after your release from prison in Finding the Thieves Guild....

Vampire Hunting

At Renoit's Books in Chorrol, you'll find the Stormrider Scroll, which casts a five-second, 100 percent Resist Shock spell on the caster while doing 100 points of shock damage to targets within a radius of 25 feet. At Southern Books in Leyawiin, you'll find the Annal of the Fire Nexus, which works in a similar way with fire damage (out to 30 feet) and resistance. In counterpoint to the useful unique items, there are also 22 types of unique but utterly useless weapon and armor replicas floating...

Of Secret and Shadow

Ocheeva has received sealed orders for you from Lucien Lachance. The letter directs you to meet him at Fort Farragut. Leave Cheydinhal by the east gate and climb the hill to the ruined tower. Fort Farragut is populated with six Dark Guardians (like the one that tirelessly patrols the Cheydinhal Sanctuary) and a range of nasty traps. You don't have to deal with them at all. Instead of the big door inside the tower, use the trap door inside the giant dead tree just northeast of the ruin, and...

Finding the Thieves Guild

The ultimate destination for all thieves, and one way into the Thieves Guild. Wait for a guard to show up or go find one and talk to him. Select Jail. Go to sleep to run out your sentence. When you wake, you find yourself outside the prison. And then depending on where you are in Cyrodiil, it may take a while before the next step kicks in. If you're already in Imperial City, Myvryna Arano may reach you within minutes. If you're not, and you want to forge ahead with the Thieves Guild quests,...

Information Gathering

Burz gro-Khash's final quest involves the disappearance of residents in the small community of Harlun's Watch, just south of Cheydinhal. Your contact, Drarana Thelis, is in the southernmost of the hamlet's three houses. She tells you how odd, flickering lights appeared several nights earlier by the Swampy Cave, how a party was dispatched to check them out, and that its members haven't been seen since. Meet Oreyn at his house again. Any hour will do we hear he has a lot of time on his hands....

Nothing You Can Possess

You won't get this quest until you've recovered two Ayleid statues for Umbacano (three overall) in the marathon quest The Collector. Once that second statue is in his hands, the collector invites you to perform Another Task. Agree and he'll provide a sketch of the entrance to an Ayleid city, called the High Fane in old books, and ask if you recognize it. Umbacano wants you to recover a carved panel from the High Fane's central chamber, to which he will provide a key. Things can go in a couple...

Flora in Oblivion

Oblivion is an incredibly savage environment. Even the plants are against you. There are four varieties of harrada root plants. Two look rather like the innocent roots you've seen hanging in Cyrodiil's dungeons. And those two are indeed harmless. ingredients typically used by Conjurers, a filled Soul Gem (75 percent chance), and the same note as from Fort Coldcorn. Finally, just off the west shore of Niben Bay, southeast of Bravil and east of Fort Irony, there's a chest beside the ruins on the...

Speechcraft Training

We've saved the biggest of the training quests for last. The low-level orators are the bard Alga, who lives with partner Honmund at his house in Bruma, and Uravasa Othelas, a priest at Bravil's Great Chapel of Mara. The medium trainers are bard Varon Vamori, who has a house in Bravil (and a part in the Bravil Mages Guild recommendation quest), and the big-talking Gruiand Garrana, at Cheydinhal's Great Chapel of Arkay. When you hit 70, they'll point you to Speechcraft master Tandilwe at the...

The Ghost Ship of Anvil

The Test Patience Grid Cheat Oblivion

The errant shutters and fallen painting have been rehung. The exterior walls are intact. There's food on the table and a fire in the hearth. It's not just a house it's a home. All you have to do is visit The Count's Arms for a fourth time and check in with Velwyn, and you're done. He'll eventually make his way back to The King and Queen Tavern in the Imperial City. Again, you can pick this one up either from the rumor mill or directly from Maelona, whom you'll...

Shadow over Hackdirt

And here come the Goblins, 10 of them arranged in three leveled waves consisting of plain Goblins at Level 1, Skirmishers at Level 4, and Berserkers at Level 8, with a boss (a Skirmisher, Berserker, or Ambusher) to top it off. When they're all dead, talk to Rallus again and the brothers will set out for Chorrol to meet their old dad. Then Valus returns home and the boys return to the farm. During the skirmish, stay in the field with the brothers. That way, you'll be able to help each other out...

Knife in the Dark

You won't have been playing Oblivion for very long before you overhear a street rumor about how the Dark Brotherhood comes to killers in their sleep. The rumor is true. To get an invitation to join this assassin's guild, you'll have to kill someone. How should you choose a victim Though you're never expressly told this, it'll have to be someone who doesn't really deserve to die. This means the victim must belong to at least one non-evil faction. Now, you could walk into the street and kill just...

Ayleid Wells

At 35 wilderness locations around Cyrodiil, you'll find Ayleid wells. When activated, each restores 400 points of lost Magicka and also fortifies it by an additional 50 points for five minutes. (This works even with your Magicka at the maximum, so you can still get the fortify boost.) Need it again Wait until midnight when the well recharges. The wells are relatively rare in western and southern parts of the province and most plentiful in the central and eastern regions. Their locations are...

Lake arrius Caverns

You reach the shrine on the far side of the mountains. (The slopes east of the farm can be prohibitively steep, and you may need to detour north or east to reach the cave.) boss-level chest. Under the platform, you'll find a Lesser Soul Gem. 8. Weapon rack containing an iron mace and iron short- 9. A chest containing one or two restoration potions. 10. The crate with the iron shield on top could contain (in order of likelihood) Mythic Dawn garb, a potion, scroll, and magic jewelry. The rest is...

Grand Soul Gems

There's an easy way and a hard way to do this. The easy solution is to just buy the gems. Most Mages Guild branches have a vendor who is guaranteed to have a Grand Soul Gem for sale. In Anvil, it's Felen Relas in Bravil, Ardaline in Bruma, Selena Orania in Cheydinhal, Eilonwy in Chorrol, Angalmo and in Leyawiin, Alves Uvenim. If you've reached a high enough level, there's a chance the gem will respawn in a vendor's inventory, so you could simply wait around. The hard way is to find them in the...

Scheduled for execution

His name is Valen Dreth. He occupied the cell across from you In the Imperial Prison at the beginning of the game. At that time, he was unfailingly unpleasant. Now you have a chance to pay him back. Baenlin enjoys a quiet moment before his body is shattered by a Minotaur head. Baelin's place is the second house on the street to the right just inside Bruma's east gate. Use the basement door around the back. Be careful making your move to the second floor....

Chorrol Oblivion World

Exit back to Cyrodiil specifically to a small ruin on a hillock south of Chorrol. 4. There's little loot in the exterior world, and what there is tends to be hidden away. At each of these locations you'll find a pair of fleshy pods. One contains one or two restorative items. The other has little you'll want beyond a bit of gold. 6. Two more fleshy pods. Again, you'll pretty much scrape the contents of one off your boot. 7. Fume Vaults This modest-sized cave, guarded by three of the usual...

Venerable Vintage

Again, you can pick up this mission either from the quest-giver or by independently finding the quest objective. Nerussa runs the Wawnet Inn just west of the bridge into the Imperial City. If you ask her about Wine you'll learn she's a wine collector, too, and has been unable to lay hands on Shadowbanish Wine. This brew, which doubles as a Night-Eye found in the province's many ruined forts. Bring Nerussa six bottles and she promises to pay you well. Nerussa at the Wawnet Inn, lover of fine and...

Anvil Oblivion World

Meal Harbor 15 without the cage. when you activate the door. You re teleported to one of seven possible starting sections. When you activate the door at the other end, you're teleported again this time to one of seven middle sections (called either Molten Halls or Fume Vaults) or seven end sections (called either Mire of Ash or The Scratch Paths). If you wound up in a middle section, when you activate the door at the other end you'll be teleported again to an end section. If you wound up in...

Sins of the Father

About two and a half days after the Legacy Lost quest is complete, Fathis Ules will approach you outdoors with some gossip about the Jemane legacy. Ules asserts that the brothers' father, Albert Jemane, was a professional thief who once performed a mission on behalf of the Thieves Guild, kept the stolen article for himself, and hid it at Weatherleah. He expects that, when the Ogres sacked the farm, they took the item back to Redguard Valley Cave almost straight south from Chorrol's South Gate....

Gold Mines

You'll find silver in no fewer than 16 mines in Cyrodiil. But what about gold Gold nuggets are much harder to find. There are just eight gold veins in the game, and they're confined to two mines Desolate Mine and Abandoned Mine. When you activate one of Goblin Jim's Cave Located north of Skingrad. A chat about Goblin hunting with Fadus Calidius at the Skingrad Fighters Guild will write it to your map. Similar in structure and strength to Derelict Mine, this base for the White Skin Goblins is...

The Battle for Castle Kvatch

Has been denied the trappings that ought to attend his high birth. You're to supply the evidence that proves it. Agree to help, and the half-Ore reveals that he's the illegitimate child of one Lord Lovidicus. He and his mother an Ore servant in the lord's Crowhaven fortress in the western reaches of Cyrodiil fled to the Imperial City when the lord's wife threatened to kill them. Before the mother's recent death, she gave gro-Malog a key that would, she said, unlock the truth of his birthright...

Bravil Oblivion World

Exit back to the countryside north of Bravil. 4. The good kind of fleshy pod gold for sure, possibly other useful loot. A dead Zombie lies on the ground here. 5. Caverns of the Abused Small, multi-entrance dungeon that goes under the volcano and, more significantly, allows you to get into the base of the Blood Well tower ( 10) across the lava to the east. 8. Not-so-good fleshy pod, with a little gold and possibly some clothes, bones, and a poison potion. Afterward, we think you'll want to wash...

Black Horse Courier

Have you read all the issues of this Cyrodiil newspaper All told, there are 19 six issues that are available at the beginning of the game and 13 new ones that become available only after you complete certain Daedric, Dark Brotherhood, Miscellaneous, and Thieves Guild quests. The back issues are used mainly to clue the player to obscure quest lines and game elements. They are Assassination A New Guild for Fighters New 'Doomstones' Series Gray Fox, Man or Myth Gray Fox Unmasked and Night Mother...

Attack on Fort Sutch

After The Oblivion Crisis accelerates at the end of the Main Quest segment Dagon Shrine, but before the Main Quest ends, you'll be able to perform this unusual combat quest out in Cyrodiil's northwestern wilderness. It's unusual not so much for what you do going into Oblivion and fighting Daedra as for how the game charts your progress. Though events are ticked off invisibly, you won't get any journal entries at all. The game won't even tell you you're on a quest. The trigger event for this...

The Assassinated

With each contract fulfilled, the Dread Father Sithis is provided a precious soul to do his bidding in the Void. But in this particular contract, with no one actually being killed, Francois Motierre had to make a special arrangement with Lucien Lachance so he offered up the life of his own mother. He's certainly done his family proud. rocks near his fire, and present the heart of the dead agent to Teinaava. Either way will work. The dead agent's body is just west and slightly south of the...

Seeking Your Roots

Wherever you find your first sprig, you'll get a journal entry proposing that you take it to an alchemist. Any alchemist will do, too. They are Felen Relas at the Anvil Mages Guild Ardaline at the Bravil Mages Guild Selena Orania at the Bruma Mages Guild (assuming the Necromancers haven't wiped it out in the Mages Guild quest A Plot Revealed) Eiionwy at the Cheydinhal Mages Guild Angalmo at the Chorrol Mages Guild Julienne Fanis at the Lustratorium in the Imperial City's Arcane University (or...