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The large room ahead contains the six Munitions piles you'll need to destroy. The Munitions are recognizable by their piles of large rockets. Enemy leaders lurk on the upper level in this room, so if you have a flying hero, head up there and take him out first, letting your team whittle away at the enemies below. There are three Munitions piles around the room on the bottom level and they can be destroyed with any attack. Circle the room destroying everything in sight. ii'n . J , * m. w4 iP .'...

Register Guard Duty Hit Em High

You'll encounter some collectibles right off the bat in this level. Along the north side of the first are with enemies are two water towers. Destroy them for a Boost (Conductive II) and a Gamma Regulator (9 10). Power Pip behind some rooftop detritus. Your goal here is to destroy the piles of munitions on the rooftops. The first two are in the first area. Destroy them and some rocket troopers will clear the path ahead. Fly over their rockets and hit them with ranged attacks. Just past them...

Showdown Warp Zone

Your first target in this level is an amplifier just down the path. The first few enemies will appear here. After destroying it, a bridge will be raised further down the way. Before proceeding, look for a Dossier hidden in a nook just to the southwest of the amplifier you destroyed. It's kind of hard to spot unless you turn around and face the direction you came from. Your rematch with She-Hulk is fairly standard. Her attacks are close range and strong, and her life bar is fairly meaty. You'll...

Register Ambush Containment

In the area where you start off, look for a Dossier in the corner. In the area where you start off, look for a Dossier in the corner. Your goal in this level is to capture five unregistered heroes. Make your way up thte ramps to the first one -- or first hundred my be more accurate Like before, Multiple Man is seriously crippled by Jean Grey's Pyrokine Blast attack. This fiery wave keeps all of Multiple Man's clones pinned to the floor. DO NOT use your Fusions, save them for the fight just...

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Now, head south down the curved staircase. At the bottom is health and an Upgrade (Inferno 1). Hit the panel to the left of the door in this room to proceed. Destroy the boxes in the next room and be sure not to miss the Dossier in the northwest corner. The final two Cyborgs are in here as well. Keep your distance when attacking them. Once they are defeated you'll get a Boost (Precision 1). Before leaving, check for an Audio Log in the room along the eastern wall. Access the door panel and exit...

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Fantastic and Luke Cage to hear their sides of the argument to Register or Rebel. Talk to Mr. Fantastic as Human Torch and Invisible Woman for a Special Conversation Your choice will not only affect which heroes you get to play as for a few missions, but also what those missions are. If you Rebel, you'll get Captain America, Luke Cage and Iron Fist. If you Register, you'll get Iron Man, Mr. Fantastic and (chuckle) Songbird. To make your choice, approach the podium in...

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Down the stairs in the next room is one of three Capacitors you must destroy to proceed. The room's enemies shouldn't give you much trouble, so just focus your powers on the large device in the middle of the room. There is also a tank in here with a Cyborg Prototype -- if you attack it, the green fluid will drain and the Cyborg will be released. Defeat 8 of these to satisfy an Optional Objective. The next room plays out in a similar manner. Attack the enemies and then attack the Capacitor to...

Showdown To the Core

At the outset of this level you'll encounter another Fold Guard. Use a Guided Fusion on it when you can, scoring damage on the many other enemies in the process. Just ahead are two more Fold Guards. Defeat these with another Guided Fusion and you'll open a nearby teleporter. Before heading in, pass the teleporter and search the dead end of the hallway for an Audio Log. The battle with Whirlwind begins with a large group of smaller enemies. Use these to score Fusion meter points to use against...

Latveria Urban Warfare

In the very first area, test out your basic moves including the regular attacks, chargeable attacks and grabs -- you can grab people and toss them into one another. Once the first few enemies are dealt with, a path down the street will appear. The first couple of gun-wielding enemies you encounter should be dealt with swiftly. As Cable says, they'll drain your health quickly. Keep fighting your way forward. When you come to an apparent impasse, jump up the ledges and continue across the upper...

Wakanda Tribal City

Cross the bridge to the area with the first three Teleporter Pods. Before moving south, search the huts near the first Teleporter for an Audio Log. You'll need to destroy the remaining Teleporter Pods in the area to satisfy an Optional Objective -- doing so will prevent reinforcements from appearing as well. Run up the ramp to the fourth Teleporter and destroy it. Search the top of the nearby cluster of huts for a Dossier. Run up the ramp to the the next landing. Here you'll find a spire with a...

Nick Fury None

No Costume Penance - Defeat 50 foes with this character after unlocking Screaming Mimi Songbird - Defeat 50 foes with this character after choosing Pro-Reg Iron Spider Spider-Man - Defeat 50 foes with this character after choosing Pro-Reg Atonishing Storm - Defeat 50 foes with this character after choosing Pro OR Anti-Reg Ultimate Thing - Defeat 50 foes with this character after choosing Pro OR Anti-Reg Reborn Thor - Defeat 50 foes with this character after unlocking Eddie Brock Venom - Defeat...

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At the end of the hall hand a right and proceed into the next room. This area is full of mines, so try and use them offensively. Storm can push them right into the enemies with her Gale Force, helping to thin out the room a bit. In the parking garage, turn to the right just as you enter for a Dossier. You'll encounter two strong packs of enemies that both have leaders. Try to use Guided Fusions in this tight space to beat a path through the many foes. Up the stairs is a parallel hallway. At the...

Marvel Ultimate Alliance 2 Characters

Click on a character below for a complete profile Heroic Deeds are Achievements of sorts. Complete them to unlock bonus Boosts and Costumes for each character. Heroic Deeds are Achievements of sorts. Complete them to unlock bonus Boosts and Costumes for each character. Defeat 50 foes with this character after choosing Anti-Reg Defeat 3 Foes with a Single Non-Fusion Attack Use Shield Swipe Lead the Secret Avengers for the Entire Map Invisible Woman, Iron Fist, Storm, Spider-Man, Nick Fury You...

Showdown Towering Rage

The elevator ride is fairly hectic -- not only do enemies constantly spawn around you, but some stay conveniently to the sides of the battle where it's tough to hit them with your normal powers. Take advantage of the explosive balls that are in no short supply -- we'll call them deadly melons -- and toss them at the enemies on the sidelines. At the top you'll have your final encounter with Tinkerer. It will be a short one, since he's something of a weakling, to put it mildly. Just hit him once...

Latveria Ascension

Collect the Audio Log and Dossier to the left as soon as you round the first corner. Head down the hill hitting enemies with normal attacks -- we still preferred to use Iron Man in this area due to his hover ability. At the bottom is a gate you can destroy with any attack. You'll find a new type of enemy on the other side of the gate -- the shields can be removed manually by approaching the enemies and grabbing them. Another gate lies ahead. Melee attack it to bring it down. You'll face a few...

Wakanda Jungle

You're directed at the outset of this mission to stop the Artillery Cannons -- there four of them in the area. The first one is just ahead. Destroy it, then spend some time beating back the Nanite enemies. You'll get some aid in doing so from the native Wakandans. Head southwest from here to find a second Artillery Cannon. Destroy it and you'll encounter more enemies. Take a break to grab the Focus Upgrade obscured in the trees around the cannon. With this down you can proceed north through the...

Team Boosts

Team Boosts can be collected, won by performing certain actions, awarded for beating bosses and attained by completing Heroic Deeds (explained in our Characters section). You can apply three Team Boosts at once and they simultaneously affect your entire team. Your team of four heroes can be switched out at any time How cool is that Just pause the game and switch out your team when your characters are getting destroyed, when you want a specific Fusion or just to switch things up. You can use...

HQ Secret Bunker

You'll see some obvious collectibles right off the bat here at Nick Fury's headquarters. First, grab the Art Bundle, Simulator Disc and Dossier. Move east towards the elevator and you'll be taken to a different area of the bunker. Move east towards the elevator and you'll be taken to a different area of the bunker. Inside is an Audio Log, Dossier, Simulator Disc and Art Bundle. You'll also find The Tinkerer back here, strangely enough. Talk to The Thing as Invisible Woman and Human Torch for...

Conversations

You can participate in conversations throughout the game by choosing one of three responses Aggressive, Diplomatic or Defensive. You get Boosts for choosing certain responses a certain number of times. Here are the boosts you can win for the responses you choose 4 - Power Up I +5 Damage with Powers 20 - Destructive II +3 Damage to Melee Attacks 36 - Power Up II +10 Damage with Powers 56 - Cape Killer II +100 more Fusion for hitting bosses 80 - Precision IV +20 Chance to Crit on Melee 4 -...

NYC Missing Marvel

In the tunnels you'll come upon a blocked passage almost immediately. Grab the mine cart nearby and you can send it flying through the blockage. After destroying your first couple of enemies, destroy the wall at the northern end of the first shaft for a Focus Upgrade Token. You'll face a forking path in the next area but both places lead back to the same spot. You can verify this by pausing the game and bringing up the map. Take the northern road for now to collect the Boost (Super Tough 1) and...

Marvel Universe 2 Xbox 360 Base Defense Overloaded

Here you'll find a large computer terminal with four access points. Before fiddling with it, grab the Power Pip in the corner of this room. Now, touch the panels in this sequence (reading the furthest left panel as 1) 1, 3, 2, 4. This will activate the Turrets as Cable instructed. Before heading back to the main area, check out the door to the north of the area with the mechs you activated. You can enter this door to find a room with an Audio Log and Dossier Now you'll need to head back to the...

Collectibles

There are ten types of collectibles in the game -- that's a lot of collectibles Collecting is made easy due to the Simulator, however. Each level you beat you can replay with the Simulators located in the HQ levels. These allow you to hop in, grab the Collectibles and hop out with ease -- and even give you a checklist of what you have found and what you haven't. We list the location of each and every collectible in our Walkthrough. Here is a quick rundown of what each Collectible is Audio Log -...

Latveria Reactors

At the bottom of the elevator shaft, destroy the nearby monitors for pickups. Just ahead, in front of the visage of the Tinkerer, is a Strike Upgrade Token. Head down the stairs and you'll be treated to a cutscene. The enemies in this room are not hard to clear -- we used Storm's incredibly effective Gale Force to send packs of robots lying in wait along the sides of the room to their deaths while our teammates handled the remaining enemies. The leader may be hanging out just through the door...

HQ Stark Tower

Now in your HQ, you'll be able to collect pickups, talk to people and unwind a bit before your next mission. check near the Simulator for an Audio Log next to Black Widow. Another Audio Log is in the far south of the area, along with a Concept Art Pack. You can talk to Black Widow as Daredevil for a Special Conversation -- initiating these can result in Boosts and Achievements Another Special Conversation can be had by initiating a chat between Wolverine and each of the X-Men (Storm, Gambit,...

How We Can Create Smoke Screen In Ultimate Alliance

The intro are for this level holds no collectibles and few threats. Aside from the shielded enemies -- which some of your characters may now be able to damage with their third and fourth powers -- are as tough as it gets on the way up the ramp. Bullseye is accompanied by shielded bots you may want to deal with first. He's an expert at evasion, but that doesn't mean two Targeted Fusions won't hit their mark and eliminate Bullseye for good. After he goes down, search him for a Boost (Shock Smash...

Marvel Ultimate Alliance 2 Secrets

Note Entering most of the following codes disables saving (with the exception of the character unlock codes). Use the D-pad to enter the following codes for the desired effect Unlock Movies - (Enter in the Main Menu) UP, LEFT, LEFT, UP, RIGHT, RIGHT, UP, START Unlock Skins - (Enter during gameplay) UP, DOWN, LEFT, RIGHT, LEFT, RIGHT, START Unlock Powers - (Enter during gameplay) LEFT, RIGHT, UP, DOWN, UP, DOWN, START Unlock Heroes - (Enter during gameplay) UP , UP, DOWN, DOWN, LEFT, LEFT, LEFT,...

Character Collectibles

You'll have to play both versions of the game -- Rebel and Register -- to collect all the M' Kraan Fragments, Asgardian Runes and Gamma Regulators. Collecting 5 M' Kraan Fragments unlocks Jean Grey, 5 Asgardian Runes unlocks Thor and 5 Gamma Regulators unlocks Hulk. Collecting 10 does nothing. This means that the earliest you can unlock Hulk is Hallowed Ground the earliest you can unlock Thor is Cloaked (Rebel) or Cotnainment (Register) and the earliest you can unlock Jean Grey is Safe Harbor...

Showdown Ground Assault

Turn around and grab the Audio Log hidden in the bushes behind the starting point. As you move forward you'll begin to encounter the same Nanite enemies you have in the previous levels. Turn left after the first clump of enemies to find a secret area with a Health Token. Your goal now is to destroy six Amplifiers in the area. They spawn enemies, so you'll want to hit them quickly. The first of these is just ahead. The area around it is heavily guarded so you may want to use a Clearing Fusion....

Wakanda Panthers Lair

Kick this mission off with a Dossier -- located behind some boxes near the starting point. As you move towards the first tower you'll encounter more Teleporter Pods with Nanite-infected brutes of all sizes. Take out the big ones with melee attacks you're your largest characters. Head around the platforms on the water destroying the pods as you come to them. Head up the ramp towards the tower. Occasionally you'll encounter enemies tossing fireballs your way -- deal with these first before any...

HQ Wakandan Palace

Right off the bat you should grab the concept Art bundle and Dossier in the northwest portion of the circular area. An Audio Log and a Simulator Disc lie near the middle of the area. Another Dossier can be found in the nook in the southeastern corner. An extremely well-hidden Focus Upgrade Token that only Storm can access lies in a secret area. Search for Bishop along the southwestern rim of the room. Behind him on the wall is a black panther head. Approach this as storm and you'll be able to...

Latveria Castle Doom

Castle Doom

You'll now be given the option to choose a team. Although you can make a team out of any available characters, certain teams will get a Team Bonus. For instance, choose the four members of the Fantastic 4 -- The Human Torch, The Invisible Woman, Mr. Fantastic and the Thing -- for a 35 Fusion Gain bonus. If you pick members of the X-Men -Wolverine, Gambit, Storm and Ice Man -- you'll get a 15 Max Stamina Team Bonus. We chose the latter -- we love storm -- but it's up to you For more Team...