Level 14 If I Had A Rocket Launcher Id Make Somebody

The 1960s called, and they want their home d cor back. You're on the alien ship, and things look a bit funky. Lodged deep in enemy territory, you need to open airlock doors and fight your way through a massive onslaught of Hunters, Troopers and Simulacrums (exploding BoBs). On paper this all sounds like another ho-hum objective. Prepared to be stuffed. This level puts the own in age. The whole idea is to run the goddamn heck away. You heard right. Run as if it were your God given right to run...

Map

Marathon features auto-mapping, whereby the entire level map remains incomplete until further exploration. As you enter new sections of the map and discover uncharted wonders, the map immediately records the lay of the land, including switches, save points, health stations, etc. Switches and all other terminals appear as indentations. If you are ever unsure of what to do, check the map and look for undiscovered portions and switches you've yet visited. Regions shaded in red denote newly opened...

Terminals

Level completion nay, survival revolves around a number of different kinds of nodes called terminals. To access any terminal, simply walk up to it and press the activate button. Key to getting through Marathon is the knowledge of how differently each terminal serves its purpose. Computer Terminals These usually can be found at the start and end points of a level. Often times they are your ticket out of a level. Their primary purpose is to divulge mission details, intertwined with bits and...

Level 28 All Roads Lead to

Just one more level to go This level is very linear. In terms of switches, there are but a few. The focus of the level turns to surviving against and killing behemoth mother drones befitting of the name Juggernauts. Despite their slow demeanor, these guys can absorb a LOT of hits and retaliate with astounding power. You cannot use anything short of the rocket launcher on these guys (unless you want to spend all day trying to kill one). Besides properly equipping yourself, you need a little...

Drone

A hovering security drone that emits a slight beeping noise. This noise precedes its laser shot, which will make it easier for you to duck out of the way when it finally does. No matter what modifications are made to later drones, they are easily felled by one devastating running punch. The original alien gangsters, these guys dress in a blue robe that conceals a majority of their body. They tote alien guns, which can pump out pain very rapidly. Fortunately, the fireballs travel in a relatively...

Level 2 Slings and Arrows of Outrageous Fortune

Immediately you are pitted against a group of Fighters and a fresh-faced monster thing called a F'lickta. To your benefit, the F'lickta and Fighters aren't exactly chums. If you back off and just circle the room avoiding the occasional death beam flying your way, the F'lickta will pick off the Fighters for you. No need to soil your hands of this dirty work. Afterward, exterminate the F'lickta yourself before it gives you a hug. Despite your more-than-adequate current arsenal, the fists will...

Level 20 God Will Sort The Dead

A kind of refreshing departure from the other level objectives. Here you go around and commit genocide upon the Simulacrums. As fun as that may be, this is really a training level of sorts in disguise to sharpen your ability to recognize Simulacrums when you see them. Remember that they generally wear a dark green uniform, spew yellow blood when shot and shout phrases like, We're out of ammo Generally you want to back off when you see any BoB approach you at all unless you enjoy taking...

Level 4 What About

Pfhor Fluid

You drop in on an ongoing battle involving the usual BoBs and a new enemy you may come to hate, as well as an assortment of Fighters. Let the BoBs handle themselves as you step away from the carnage to the northern ledge to collect your gear. You can pick up the assault rifle only if you missed it the first time. It is very unwise to take a dip in the orange liquid. It is lava. It burns. You will die. By the time you return inside, the scene should be quiet. Head inside the reddish brown...

Level 7 Ex Cathedra

The save point can be found behind the second left pillar. Durandal from the computer terminal ahead orders you to install a virus it's concocted into an underwater control panel somewhere in the temple of sorts. The first part of this sinister plan requires you to pick up the virus disk, which is located in a room you cannot yet access. When you start going west, a Trooper and Drone will teleport in. Note the health station behind them. At the base of the short steps, you can choose to go...

Level 11 The Hard Stuff Rules

By now it should be second-nature to whirl violently around to check the surroundings every time you hear the teleport sound for the slightest sign of enemies. If not, it will be fine-tuned here. Tanks will be teleporting in at unexpected moments if not weary, the enemies can easily overpower you. The beginning of the level takes place in a room bustling with frozen F'lickta. They are currently inactive but will spring to life as soon as you make yourself a moving, glimmering beacon. The aim...

Level 26 Fatum Iustum Stultorum

Powerful Drones called S'pht'Kr are your new best friends. Throughout the level, they will teleport in and launch air strikes against your adversaries. They can more than likely pull their own weight against an army of Pfhor. All is calm for now in the beginning room. As you move toward one of the four doors, the room becomes congested with activity in an instant. Duck into the water while you take refuge in the water, the S'pht'Kr demolish the attackers within moments. When the coast is clear,...

Level 9 Curiouser and Curiouser

If you are not familiar with hit-and-run stratagems, then now is the perfect opportunity to do so. If you are short on ammunition, then this level will not be at all pleasant. Everywhere you go is bound to bring you into a massive group of awaiting enemies, so tread carefully. Tactical positioning plays a big role in your success here. Cautiously peek out the door with your fusion pistol equipped and look to your left. Take a careful aim at the Tank and release a charged shot, followed...