Boss Legendary Spirit Sorcerer

The LSS has over 22,000 HP, and many tricks up his sleeve. First off, you'll get to adjust your party, and unfortunately Mack is locked into it. It's best to have Kaim by himself in front, and Mack, Ming, Sarah, and Cooke in the back. Now, from the start, LSS summons Obsidian to protect him. This isn't just a matter of front row back row LSS is unable to even be targeted when Obsidian is in play. Naturally, for Kaim and Mack, it really shouldn't matter have Kaim attack, and have Mack cast...

Saman

The party arrives back in the town of Saman. Though the ship manages to dock, it sinks shortly thereafter. While the party laments that they can no longer get to Gohtza with the lack of a ship, the townspeople who are back to their normal selves report that the Ice Canyon is now clear for travel. Jansen cries that he's tired (of course), so Kaim decides to that they should rest in the town for now. The city has changed for the better, and is worth re-exploring. If you were unable to afford any...

Boss Battle Bodies of Thought

The old sorceress has 1100 HP, and if she goes down, your adventure is finished. You need to eliminate the four balls of light, called Bodies of Thought, that surround her. Each Body of Thought has a specific element the catch however is that the Old Sorceress will randomly scream, which then randomly changes the Bodies' elements. This means your mages can't really risk casting elemental spells, just in case the element changes unfavorably. Our recommended team is Kaim by his lonesome in the...

Boss Persona

Persona's gimmick here is that she will either absorb all physical attacks or all magic attacks. If her human-like face is forward (the one with a purple glow), then she will heal with any magic attack. If her helmet-like face is forward (the one with the green glow), then she'll heal whenever hit with a physical attack. Switch up your offense accordingly, and you'll take her down in no time. Beating Persona nets you an item called Sarah's Notebook. This accessory teaches Absorb Fire, quite...

Note 2 Ultimate Weapons

Each of the frontline fighters has an ultimate weapon, their best item to smack enemies. Getting Kaim's and Seth's ultimate weapons takes a bit of work. First, you have to find a particular character named Lau, who is located in the mining area in Ipsilon Mountains. To get to him, enter Ipsilon Mountains from the south, and go all the way up to the top of the mining area. Talk to him, and he'll mention that he wants materials to craft stuff, but can't find anything. Although he doesn't mention...

Boss Living

Despite Mack usually having some semblance of physical power, it's best to treat this one as if you have four casters. Jansen should be on pure attack power, sending Grounda after Grounda after the boss. Cooke needs to do what she does best, giving everyone some healing. Mack needs to just as a support mage, giving everyone Speeda and the like. Ming should concentrate on offense, but she should be used as a healer if need be. Living Ice does whip out a new trick you haven't seen yet he will...

Back Alley of Uhra

Black Cave Look for the area called Helltrap (this is the area where you can fall into holes in the ground). About 80 of the way through it, you'll see a small alcove in a large room that is coming to the east side (camera-left). At the end of that alcove is a seal. If you enter Black Cave from the north side, you can get there a little faster. Burning Limestone Cave In the area called Path of Dankness, you have to run through the first patch of poison mist and you'll come to a chest. From the...

Boss Magma Tank

Your target is comprised of two turrets as targets. When you smack one, it activates a defense so a follow-up attack would be worthless. However, if the other turret has a defense going, it drops. So you have to attack the right turret, then left, then right, then left, and so on. Occasionally, its giant serrated blade will rise. When it does so, order Kaim to Defend. The follow-up Blade Attack is extremely powerful, and by defending, you'll lessen the damage. Classic RPG stuff. You will...

Boss Immortal

Let me assure you of one thing If you can beat this freak, you can take out the final boss of the game. Immortal One has 175,000 HP. Yes, nearly a fifth-of-a-million. Scary, huh Be sure to come in with 99 Angel's Plumes, and don't be surprised if you wind up using a good 50 or more by the time you're done. We need an extremely unusual setup for this one. The party members that will fight are the four immortals and Sed. Sed needs to equip Angel Guard so he stays safe from status ailments. He...

Crimson Forest Part

As the party leaves the battle site, Mack freaks out a little bit. Seth calms him down, and explains to him that the power is from the so-called Eastern Tribe. The Eastern Tribe seems to be in-tune with the forest and nature itself. Sweet, we've got a druid in the party Well, okay, maybe not, but at least he can serve in your front line. As you descend the steps, you'll see a new elevator. Ignore it, and keep going south to the next area. You'll find yourself next to the healing sphere and the...

Final Boss Gongora

Ah, now we've got some classic Final Boss music going on, even including the crazy chants in the background Awesome Your party is predetermined for this one. Specifically, you are only allowed to use the four immortals. Your mortal friends are on the sidelines, and will automatically give you some support early, and will counter the effects of all the attacks that Gongora busts out. The first part of this is essentially a gimmick battle, in fact. Gongora will attack you with a variety of...

Boss Luminous Magic Beast

Is it just me, or does the music for this fight sound like something out of a James Bond movie Your trouble with the Luminous Magic Beast is its high HP, because ironically enough, he's not exactly difficult. Don't get me wrong he hits really, really hard. If your guys are under 50, you'll be absolutely at your limit in terms of survival. The thing is, the fight is actually pretty straight-forward. The trouble comes in when you realize that he absorbs all elements thrown his way, making black...

Boss Blue Dragon

The Blue Dragon is the weakest of the optional bosses, and pretty much a wuss in the grand scheme of things. If you spent too long in the Snowfields, your MP is probably drained hopefully you kept up the MP restoration during the trek. Before the fight commences, you are opted to shuffle your formation. This is because Jansen interjects himself upon this battle, so hopefully he's roughly as strong as the rest of your party. BD has less than 10,000 HP, but he is completely immune to all...

Super Heavy Class 2 Master Ring User

Kaim is required, but all non-attack commands are disabled. This means you'll need to throw in Kaim, Sed, Seth, Tolten, and Mack into the battle. Sed can be in the back row, I guess, but it doesn't really matter. Before starting this battle, equip Mack with a ring that has a high chance of causing poison or toxin (you're best off giving him the Master Ring), and equip your other front-line fighters with rings that encourage critical hits and increase damage. Also, be sure that everyone is...

Boss Magic Beast

This one is a bit of a gimmick battle. The Magic Beast is too strong to be taken out conventionally, so the party gets the idea to use some nearby machinery. It's dormant at the moment, so the first step is to have Sed fire his weapon at it to charge it and turn it on. Tolten has no choice but to attack the Magic Beast itself, or just defend it really doesn't matter. Seth can use any spell to help charge the dock crane, but if you did not equip her with any magic skill, just have her defend as...

Boss King Kelolon

Thankfully, unlike the rest of the Kelolon tournament, you can use the full party (although Cooke is forced into it). The King has about 11,000 HP, and not helping matters is the King's propensity to use Coverus. Still, this one should be fairly simple. Come into the fight with Kaim and Tolten in the front, and Ming and Sarah joining Cooke in the back. Use Powerus on the front-line fighters, then pound away at KK with Groundus. Have Cooke keep up with heals, and KK will die within five turns or...

Boss Ice Magic Beast

The Ice Magic Beast is a real pain in the butt. Not just because he has high HP he starts the battle with Reflect active, so your mages can't touch him. And naturally, since your team is basically nothing but mages, this is a serious problem. First of all, have Mack do literally nothing but his Power Hit skill for the duration of the battle. All three mages will act in support Cooke and Jansen need to heal Mack and the rest, and Ming needs to cast several Spirit Magic spells to increase Mack's...

Boss Bogimoray

This worm has a serious attitude problem, as you can tell by his pincers. Ironically though, he wants to take you out with magic rather than force. His only spell, Para-Flare, smacks all three of your allies rather stiffly and paralyzes them. Being paralyzed means that the character has a chance of being unable to execute his battle command even if he does, he's got a high chance of missing. Hopefully all three of your guys have Anti-Paralysis Kaim and Seth should have learned it from the...

Boss Grilgan

Meet the aforementioned wake-up call. Grilgan is extremely strong, and frequently does a move called Down Burst that obliterates the majority of hit points for ALL your allies. Despite the fact that Grilgan flies, don't waste your time trying to gather components for a new ring. Although the Sharp Beaks dropped from the Dagger Birds can be turned into a ring called Aerial Killer, which will greatly increase your damage against flying enemies, Grilgan is not considered to have any creature type....

Boss sort of Veteran Soldier Galis

While technically not a boss battle, this is a fight in the Backyard that requires a special setup. We include the fight in this subsection just for the sake of its annoyance. Now, Kaim is required, but all non-attack commands are disabled. This means you'll need to throw in Kaim, Sed, Seth, Tolten, and Mack into the battle. Sed can be in the back row, I guess, but it doesn't really matter. Before starting this battle, equip Mack with a ring that has a high chance of causing poison or toxin...

Area 15 The Square of Eternity

Linear path as you trace the exterior of the room. Once you're on the west side of the room, go east at the last intersection. Another linear path that ends at a platform that you need to ride down. At the large plateau, head southwest, then ride the platform up at the end of the path. Head south, then east at the intersection, then down the first platform you see. Step off it north, then go east. Head south at the intersection, and you'll finally be out of this insane dungeon. After a few more...

Boss Ancient Fiend

Strangely enough, your fight with the Ancient Fiend will be rather straight-forward. He comes to play with two other enemies called Keystones, which protect him on multiple levels not only are they in they in front (thus giving him his Guard Condition), but they each give him a counterattack. Eliminating the Keystones first removes the chance of a counter. After that, the battle gets tough, just because Ancient Fiend has several pain-in-the-butt attacks. First, his Keystones enjoy shuffling up...

Boss Magic Tank

The tank is comprised of four parts the tank itself, the canon, a canon battery, and a tank battery. The batteries are there to charge the respective part for a massive attack. The thing is, both the batteries are so easy to take down that you may not have to worry about power attacks at all. Have Kaim and Seth use their standard attacks have Jansen cast any level 1 spell and have Mack cast Shadow. Mack's weapon is completely worthless here, and it's about...

Boss Kakanas Heavy Tank

Lost Odyssey Game Art

Kakanas comes to play with two support tanks. While his own tank is comprised of two parts the tank itself, and the cannon , his support tanks are a single unit each. The support tanks don't do a lot of damage, but they can drain an ally's MP and transfer the power into Kakanas's tank. Each support tank charges one part of Kakanas's tank. The support tank on the left Support A charges the treads. The support tank on the right Support B charges the cannon. Support B is the major threat. If it...

Boss Trooky Queen

Like the Elmon Leader, you'll have to fight the queen with four of her little friends. She's got fewer HP than the Elmon Leader, and the battle is basically just as uncomplicated. Go after her and her Trooky subjects with your best attacks and water-elemental spells. Taking out the Trooky Queen gains you all your stolen items, and the Trookys will leave your belongings alone. This section will list some miscellaneous notes in no particular order regarding some side quests. Check it out Note 1...

Boss Nefarious Saints

However, each one is completely immune to all attacks except for one. They all also have incredible magic offense, and will keep the party on its toes for the duration of the battle. Each Nefarious Saint has a color in their name, which is how we will refer to them in the strategy here. The easiest one to take out is Gold, who is weak against physical attacks. Have Kaim and your other attacker if you have one focus on him. Meanwhile, have one of your mages cast...

Boss Dinozaoro

Lost Odyssey Cooke

The third area of the dungeon opens up with a boss who has eaten a lot of beef. Sporting over 20,000 HP, he's by far the strongest one you've seen so far. Dinozaoro is all about physical prowess. He has no magic to speak of although he has a few abilities that will definitely mess you up, including one that alters your formation , but his melee attacks definitely make up for it. You'll need to cast All-Shield as soon as possible. He also has a chance of counterattacking any physical attack, but...

Boss Mantalas

The fight is a little annoying because of how Mantalas deals with pressure, but don't fret. Mantalas himself is in the back row, so as always, your first job is to destroy the enemy GC by eliminating the front-row enemies. Once they're down, the next hit on Mantalas himself will make him call for allies, then retreat. He will not reappear until all the minor enemies are down again. So what you have to do is clear the front line, then hit him with the most powerful attack...

Boss Cave Worm

The Cave Worm has about 11,000 HP and a decently strong attack, but he's a bunny rabbit compared to some of the fights you've had to deal with. The CW's main way to hurt you is by fear. Specifically, he busts out an attack now and then called Stench, which hits your entire party with a variety of status ailments. Now, while that might sound bad, it's actually a mind trick. He doesn't hit you with any exceptionally bad status ailment, and he won't do Stench enough to cause you severe problems....

Boss Arthrosaurus

You don't have a magic-operated crane to play with now, so it's go time. Arthrosaurus has a move that will, in a word, completely obliterate you. It's called Heat Breath, and will hit a row for over 2200 HP. This is enough to take out just about everyone on your team aside from Kaim, and he won't survive a follow-up attack. Don't be scared there is a catch in your favor. Arthrosaurus has some serious issues with sleep defense. Have Sarah or another Black Mage cast Sleep on him every other...

Boss Rough Queen

The Rough Queen and her Rough Servants are tougher versions of the normal Rough Eaters. They're weak against earth-element spells, and they hit a little hard. Definitely open with an All-Shield, and keep up the magical pressure no matter who else is in your party. We recommend going in with Kaim and Seth in the front, backed up by Sarah, Cooke, and Ming. The queen's gimmick is that she'll open with a spell called Pheromone. This will make one of the four servants go into a Frenzied state,...

Aboard the Nautilus

Once on the ship, Seth brings everyone up to speed on Gongora's movements. Kaim agrees that to find him, it would be better to track Grand Staff than to return to Uhra. They decide to pick up new supplies before looking for Grand Staff itself, which includes a way to make the Nautilus stronger. Meanwhile, Ming helps jar the memories of the other immortals. There is a place, somewhere, called the Hall of Mirrors where the other four confronted Gongora. The four allies agreed to leave the world,...

The Save Point Glitch

There is an issue with the orange orbs that save your progress. Blue orbs that actually do fully heal you in the field are occasionally, but not always, located next to save points. But what if you're saving near a boss and are almost out of magic There is no item in the game like a tent from the Final Fantasy series where you can heal up when you save. Saving at the save points, does absolutely nothing but save. If you exit out to the main menu and reload your game, or I suppose if you have...

In this Lost Odyssey strategy guide youll find

COMBAT Basic combat strategy and other tips, including info on avoiding a nasty bug. WALKTHROUGH Our full Lost Odyssey walkthrough, with strategies for all bosses. BOSS STRATEGIES A compilation of boss strategies, sans spoilers. SIDE QUESTS Tips for finding and completing Lost Odyssey's myriad sidequests. Guide by J. PyroFalkon Habib 2008, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN's express permission....