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(Above Left) The ammo crate next to the SAM site. The room with the second intel is nearby. (Above Right) There are infinite Javelins in the ambush room. Take one up for now, but don't man the sniper rifle to initiate the sequence until you've placed claymores around every corner and piece of furniture outside your room. Ditch your sniper rifle(s) for a Javelin and reload your other weapon (the M4A1 grenadier will do). Snipe the rocket soldiers on the street. Once the targets are all downed,...

Pain pays the income of each precious thing

There no intel laptops on this level. If you're stuck in the space station scene, just tilt your view to the right to see what happens to astronauts exposed to orbital nukes. After you are freed from the chopper wreckage, follow the others through the ruins to the building. If you don't, you will die. When things are finally quiet, follow Foley out to the next block to meet another Ranger (a courier). At the ammo crate, grab an extra M4A1 grenadier with plain old iron sights. You can use the...

The revolution does require of the revolutionary class that it should attain its end by all methods at its disposal If

PRIMARY Maintain cover as Alexei Roydin. There are no laptops in this level, chiefly due to the slow, slow pace Pvt. Allan is walking. It should be noted that you don't need to neutralize civilians and non-combatants to maintain cover (even on Veteran). However, you cannot attack Markarov or his men since they are flagged as your allies for this mission. (Above Left) Save your ammunition and scavenge weapons instead. Even if you don't use the M240, you may want its ammunition for the touger...

Justice without force is powerless force without justice is tyrannical

PRIMARY Infiltrate the airbase without alarm. Follow MacTavish's lead and pull your aiming and firing controls to go along with the ice-climbing portion of the game. Note that after the jump, you should probably depress the fire key (default) to keep your right hand on the ice pick. Once you get to the top, deploy the ACR with Heartbeat Sensor and use it to navigate through the blizzard. Note that even on Veteran, the enemies here will be fairly dumb and will not hear your approach unless you...

Where soldiers being to question the rightness of the cause for which they are fighting armies soon collapse

PRIMARY Battle Russians like that WKRP in Cincinatti episode that spoke of invading enemy tornadoes. Follow the Stryker (it's generally tougher than you are) and use the laser designator to hose down houses and enemies. If enemies are near a location, the Stryker's gun will attack them. The key is to stay off the street and pop out only long enough to fire the designation. Hose down the first house on the left, then switch quickly to the yellow house on the right. Clearing enemy rocket soldiers...

Get there first with the most men

PRIMARY Pursue and detain Rojas' right hand man. Chase down Rojas' henchman -- but first, learn to duck while sitting in vehicles. Press the duck button and crouch down to avoid a favellan version of the drive-by (in favella, pedestrian drives-by you ). Once the driver is killed, MacTavish will signal you to get out. Do so and follow him. Ignore weapons (all of them are M9s) and chase after the quarry. (Above Left) Learn to duck. The car's engine block should stop most small arms fire unless...

Professional soldiers are predictable but the world is full of dangerous amateurs

Until you've gone through the campaigns on Normal, don't try Veteran. The difficulties dramatically increase the accuracy and damage from enemies, as well as their aggression. While your own weapons will do the same damage (killing enemies in one or two blows), being far less tougher and out-numbered all the time means you'll have a harder time of things. Videogames are no different from any other task you take up practice makes perfect. So practice dammit. Depending on the distance of combat,...

Military intelligence is an oxymoron

There is one laptop in the training stage. From the stairs leading down to The Pit's entrance. head north and locate an equipment shelf (or makeshift counter) near the base's perimeter denoting the edge of the map. According to this illustration, there's a bridgelayer and a watchtower that are also visible. Inside the school, clear the second floor of enemies and follow the target Ranger. Sgt. Foley will state, I saw one of them head into the classroom, which is the room where the laptop is. If...

When in doubt empty your magazine

Emptying your magazine into an enemy is also vital when fighting them up close and you're aiming dead center mass. This is to make sure that the enemy combatant doesn't enter a Last Stand with his pop-shot handgun and kill your careless ass. When your character is seriously injured, the screen will blur and turn very messy (distortion of vision). If you can, find cover or duck to break line of sight from the shooter. Your character will heal (or reorient himself) after a little breather. Once...

In times of war the law falls silent

Call Duty Mw2 Loose Ends Ambush

PRIMARY Infiltrate the cave without an alarm. Follow Price's lead and take down the patrol (callsign Disciple 5) without alarm. Get the guys Price tells you to, or the A.I. will take a precious moment to reacquire a new target and that may sound an alarm. Get down to the road and neutralize the final two guards before you hook up. (Above Left) Carefully use the CheyTac Intervention to down the two muppets on the right once Prince gives the go ahead. You won't be using this weapon soon, so use...

The SAS Speed Aggression Surprise

PRIMARY Rescue the first and second rooms of hostages. Note that shooting any hostages results in mission failure. Both weapons (SCAR-H with thermal and M4A1 MOD 1) are silenced, so use either for all operations apart from the breaching. You likely won't need to change your weapons at all for the whole stage, unless you run out of SCAR-H ammo at the top level and switch to an F2000 with thermal sights. (Above Left) Kill the guy having a smoke at the railing in front of the first hostage room....

History is written by the observer propaganda by the victor

Follow the rest of TF-141 down to the valley and go prone when the mine pops up in front of you. Once that's done, get back up and run through the smoke screen to safety. Going left through the smoke will deposit you in a field with tree stumps, which is a handy place to take cover and whittle down the enemy forces. If you need a checkpoint, approach the cabin but you should spend some time clearing out the enemies around the cabin. This way, they will not be around when the final part of the...