A puzzle has many sides but only some are visible

On the middle level of the Main Sewer Junction, after crossing the long, fallen column in the middle of the room, look for a handhold to the left on a large column. Shimmy around to a secret area on the northern side (with a trophy). Look up from here in Detective Mode to see a question mark dot on the edge of a hole in the wall, with the body on the ceiling high above. (Main Sewer Junction)

S T iss IM m

There is a Croc Interview Tape in the southwest corner of this area. Line Launch over to it from the top ledge. (Caves Riddle 1) Hack both of the panels at the bottom to continue. Back in the Pressure Control Junction, you'll walk right into Joker's trap. A Titan and several waves of henchman lie in wait just behind a series of locked doors. The key to this segment is turning the Titan against the henchmen. To do this, you'll need to target his head with a Batarang, like before, so he hits the...

The Final Riddle

After you've snapped a shot of 23 of the 24 of the Chronicle of Arkham markers, you'll need to track down the final marker. The key to solving the mystery of Arkham is the Warden, whom you last saw in the Security Control Room. Head to this room in the Penitentiary and enter the small central office area. Look on the floor for a circle of scribbles and etchings that say BATMAN. Enter Detective Mode and take an Environmental scan of this to complete the final Chronicle of Arkham Riddle. .7, tis...

10 Riddler Trophy

Before exiting towards Arkham North at the top of the Main Sewer Junction, Line Launch west to the high aqueduct you couldn't reach before to grab the Riddler Trophy. In the first Pump Control Room -- above the Main Sewer Junction -- look in the hallway for a Croc Interview Tape on a barrel.

The Riddle Grid

Our complete Riddle guide is numbered the actual Riddles are not, but they are organized based on the Riddle Grid. We counted these from right to left, as you read a book. For example When you solve a riddle, a Batman logo will appear in its place on the grid. For each area there are 20 or 30 Riddles. Your map is an indispensible tool to help you navigate Arkham -- but it gets better Each area has a map that can be found that reveals the locations of all of The Riddler's challenges. These...

13 Mystery Secrets

Grapple up high in the Glasshouse Generator Room to find a security door. With the Cryptographic Range Amplifier upgrade (get this early ), you can use your Cryptographic Sequencer to hack the panel inside this small hideout. To the right is the Botanical Gardens Secrets Map. Go to the northeast portion of the Flooded Corridor and look for the bench with the Poison Ivy Interview Tape on it. There's no closet in the Gardens, so someone is using the roof instead. In the Aviary, on the west wall,...

Arkham Asylum Mansion

Drop into the old sewer and snuff out the criminal nearby. Look to the right for a Chronicle of Arkham marker (Caves 16). Just ahead is a group of criminals. To make short work of them, mine the area with Explosive Gel and get their attention. Finish them off with combos. Any enemies with weapons can now be disarmed with the Batclaw. Move down the sewer tunnel until you come to a body with a Croc Interview Tape next to it (Caves Riddle 7). Just above this is a Riddler Trophy behind a grate you...

26 Chronicle of Arkham

In the northwest corner of the Abandoned Chamber, at the top of the room, there's a ledge you can leap to and get a hand hold from the middle area. You can Line Launch to it from the middle area -- you'll have to climb a bit to get there (cut down the suspended walkway in the south with a Batarang to get to the highest area -- you'll need the line launcher to cross to the center area). Shimmy over and pull yourself up to find a small nook with a Chronicle of Arkham marker.

Use The Ultra Batclaw To Pull Joker Down When He Turns His Back

After the cutscene you'll face your final two Titans. This battle plays out much like the previous Titan battles -- your quick Batarangs will be your greatest asset. Every time a Titan charges, quick Batarang him, then Evade quickly. Move in to hit the dazed Titan and eventually he'll go down on one knee. Saddle up and aim directly for the other Titan. The Titans should be your priority since once they are down, the scene is over. Let the Titans take out the other goons by just doing their...

20 Patient Interview Tape

In the Arkham Records Room, there are stairs in the middle of the southern portion of the room. Above these stairs is a grate you can remove. Follow the vent behind it back to the gated off office area to retrieve this tape. In the Warden's Office, look in the northwest area for an easy to spot trophy on a desk. In the Warden's Office, look in the northwest area for an easy to spot trophy on a desk.

Batman Arkham Asylum Walkthrough

Arkham Asylum Beetle

Island (Exterior) Medical Facility The Morgue (Back) To the Batcave Confronting Poison Ivy The Joker's Party The long, cinematic intro sequence involves Batman escorting Joker to a lower level of Arkham. All you'll need to do is follow the pack, entering elevators and taking in the sights and sounds of the asylum. At the bottom, the internment of the Joker will run into a bit of a hiccup. It's time to hone your fighting skills. Attack the enemies with your STRIKE and try out some counters with...

This Room Is The End Of Days

In the Guard Room, the primary area has been filled with poisonous gas. To bypass it, grapple above the area where the two guards are hanging out. You can find a grapple hold on a ventilation duct just as you turn towards the area with the guards from the hallway. From here you'll see a destructible wall which you can detonate with Explosive Gel to return to the gas-filled area. Across the room is another breakable panel -- tear it down with the Ultra Batclaw. Line Launch across the gas-filled...

10 Chronicle of Arkham

In the Medical Foyer, search the northern corridor for a breakable wall panel up high. Yank it down with the Ultra Batclaw to reveal a nook with a marker hidden away from sight. In the Ventilation Shafts in the northwest corner of the Experimental Chamber lies a Riddler Trophy.

Batman Arkham Asylum Part

Arkham Plant

Before you leave this area, you should test out your Cryptographic Sequencer one more time at the top of the stairway at the north end of the Security Control Room. The box up here, when hacked, will open the gate with a Riddler Trophy behind it (The Penitentiary Riddle 8). Head back into the Green Mile. All those empty cells don't bode well for the Bat. In one on the west side is a Riddler Trophy (The Penitentiary Riddle 2). A lunatic will hop onto you before you enter the Main Cell Block....

I1 F I il

Enter the main Arkham West area and you'll see that the trail leads to the Penitentiary wing of the Asylum. Great. Grapple up to the sniper tower ahead of you and hang on the edge until the sniper approaches your position. Nab him for a ledge takedown. Hit the teeth up here on the floor of the tower as well. Grapple above the large squad of goons hanging out in front of the Penitentiary. From up here or on the stairs nearby you should be able to nail the electric wand-wielding enemy with a...

Batman Arkham Asylum Basics

Batman Arkham Asylum Upgrades

Batman is thoroughly trained in all forms of martial arts, and his fluid combat proves this. Your first few dozen battles can be easily won by just tapping STRIKE. If you watch Batman's animations closely, you'll learn to recognize when to time your taps so Batman won't flub a punch. By doing this, you can increase your combo. When enemies are about to strike you, your bat sense will tingle, and wavy lines will appear over the enemy. This is your chance to hit COUNTER for a counter attack. This...