Novellas Secret Step By Step

1 Use the l ever to open the first gate , then cli m b u p and take the left-hand exit. Free ru n over the exposed pol es and beam s (Fig . 8) to reach a se c o nd l ever, the n head thro ug h the ce n tra l passag e. Ag ain, u se the b eam s to free r u n to a b roke n p l atfor m where a third a n d fi nal l ever ca n be fo u n d to ope n the g ate at th e waypoi n t m arker. Perfor m a Leap of Faith fro m the l ed g e into the pi l e of straw be l ow to q u ickl y ret ur n to the botto m l...

Introduction Assassination Contracts

Sequence 03 sequence 04 sequence 05 map romagna sequence 06 present 02 map venice sequence 07 sequence 08 sequence 09 sequence 10 sequence 11 sequence 14 present 03 A 5 Ass ssi i C r s r k i q 05 ( i h i F r , seve n i n Tuscan y), an d you can com p I ete th ese wh e n ever yo u wish . H oweve r, we s r is h sp k L r z h s r q 06 r b e gi n . O n c e Ezio has a c ce pt e d his g e n e ro u s gitt o t th e M e d ici Cap e, yo u ca n tu I ti I I th e r s h r i h rr i i N ri p i s Th r r hr pi ps...

Sequence 0 6 Secondary Memories

M venice sequence 07 sequence 08 sequence 09 sequence 10 sequence 11 sequence 14 present 03 The re are tw o pigeon co ops in Romagna - o n e in the ce n t er of For I i, a nd a nother in the c o un tryside t o th e nort h . As in F I o ren c e a n d Tu s can y, ea ch co n tract be yo nd t he first is un I ocke d once the previo u s co m mission has b e e n comp I ete d . Assassin ate six g u ard s i n sid e For I i . This irs r i is s - h r rk is trave I I i n g to ea ch waypoi n t . The targ...

Memory 04

ASSUME THE P OSITION Your o bj e ctive here is to esco rt M e rcen aries to s r i i s rk B r ki h r s s i h r (Fig . 6) . Th e re are two cat ch es an y so I die rs that you pass on yo u r way the re wi I I au to maticaI I y attack, an d th e n u m b e r of Me rce naries accom pan yin g Ezio is re du c e d aft e r y o u s e c u re e a ch o f the tw o in itia I wayp oin t s . Us e th e Min i-Map t o pi k r s h i ss r i pr r TWO BIRD S, O NE BLAD E Head to th e top of the d esig nat ed viewp oi n...

Sequence 07 Secondary Memories

The San Po I o pig e on co op is I o cat e d o n a ro otto p c I ose t o the ship to R o mag n a (where Ezio dise mbarks o n his arriva I in Ve nice), so uthwest ot th e Pon t e di Rial to . Fo I I ow a g o n d o I a to rea ch the targ et . i m m ed iate Desy n cro n izatio n it yo u are d ete cted by a g uard . G rab a g o nd o I a e n ro u te to the waypoi n t m arker, the n to I I ow an other g o nd oI a thro u gh the Ve netian ca n aI s . Whe n it eve nt u a I I y e m erg es i n to the ope...

Memory

ALL THINGS C O ME TO HE WHO WAITS Wa I k with Le o n ard o u n t i I h e d e parts at the start of the S e q u e n ce , th e n t rave I to th e Caste II o district to reach th e Mem ory Start marker. A fu II b e I t of Throwi n g Kn ives wi I I be of g reat se rvi ce, so b e s u re to st o p at a B I a cks mith at s o m e p oin t d u rin g the j o u rn ey . As i h pr i s M ri s his ri , h r r r r s i i a safe distan ce fro m yo u r targ et, d o n 't fa I I too far b e hin d, keep him in sight...

Camera And Cutscene Interaction

Follow onscreen button prompts as they appear. Thou g h I iff I e c oa chin g sho u I d b e re q uire d for the Assassin 's Creed II came ra fu n ctio ns, the re are sti I I a few facts that are u sefu I to kn ow . Use C e nt e r Vi ew to i m m e d iate I y resto re th e gam e cam era t o a p ositi o n dire ct I y b ehi n d Ezi o . A n o n s cre e n pro mpt app e ars in th e t o p rig ht -han d c o rn e r wh e n eve r y o u ca n u s e th e C o n t ext u a I Cam e ra B u tto n . It usu a I I y d...

Iunlockables

C o I I e ct a I I th e hid d e n G I yphs (se e Feath e rs & G I yphs), an d so I ve each p u zz I e i j 6's i i i s ir Y i s i s p 7O Yo u m u st co I I e ct six S ea I s from Assassin Tom bs hidd en throu g ho ut th e game w o r I d t o op e n the I o cke d c o m part m e n t i n t he Assassin S a nct u ary b e n e ath Vil I a Au dito re . Th e tab I e b e I ow pro vi d es pag e referen ces to appro priate g u idan c e fo r e a ch o n e in the Wa I kthro u g h chapt e r. The att ribu t e...

Memory 03

LEAVE N 0 MAN BEHIN D Forg et stea I th this mission is a I I ab o u t smitin g, an d p I e n ty of it . From th e east sid e of San Zaccaria, cross t he n earby b rid g e an d c I imb the ro of of the priso n o n the sou th si d e to set up a D o u b I e Air Ass ssi i (Fi ) Wi h h r s , p h r F r h Mercen aries i n sid e wi I I choose to fig ht with Ezio, whi ch prove s u sefu I at the mo re h e avi I y g uard e d se co n d prison . Atta ck q ui ck I y o n arriva I , sta I kin g th e p e riph...

Harassers

Harassers are a sp ecial c lass of citizen wh o exist so I e I y to irritate , imp ed e you r prog ress, an d sore I y test yo u r ab i I ity to refrai n fro m s layi n g i n n ocen ts . Wh e n e ver Ezi o m o ve s withi n approxi m at e I y 1 5 m e t e rs of th eir startin g p ositi o n, th es e distin ctive da n di e s wi I I ru n o ve r a n d sta n d i n fro n t o f him t o hi n d e r forward m otio n , cau si n g a c o m m ot i o n with their s o n g s, sho u ts an d cap e ri n g . This wi...

Primer Weapon Classes

Arm a m e n ts o t t h e He avy o r Lo n g varie tie s i n cre as e s in S eq u e n c e O5 . Thes e tw o -ha n d e d w e ap o n s o c c u py a distin ct c I ass ot t h eir o w n , a n d are distin g u ish e d tro m sta n d ard o n e -ha n d e d w e ap o n s (th e typ e y o u are m o st ta mi Iiar with at this p i ) s r r s Th e mo st imp orta n t thi n g t o kee p i n mi n d is t hat Ezi o ca n n ot re I ia b I y p e rtorm C o u nt e r Ki s pp i i H r L p p ss h is rr i on e himse It, or ti g...

11191 Altair M

Whi i s i h A i s, D s r i s k s i h i A r I L -Ah ( N ) A r, r , is s i r r h Assassi n 's Broth e rh o o d d u rin g the Third Crusad e . Th e m em o ry b e gins with the ss ssi , j i p i s, p i s r r i r h W s r h A r is h r r, i ( s irs ) his Brothe rho o d . Wh e n he rash I y c o n fron ts R o b ert d e S a b I e - G ra n d Mast e r o f th e Kn ig hts Te mp I ar, swo rn e n e mi es of t h e Bro th e rho od, wh o are a I so see ki n g the As A I ta r tracks d own each t ar g et in t u rn,...

Jumping From Ledge

Movement Stick + High Profile Button + Legs Button Much I ike AIta r d uring Desmond's first foray into the footsteps of his an te c e d e n ts, Ezi o is s u pre m e I y a gi I e , u tt e r I y fe ar I e ss, a n d capa b I e of sp e ct ac u I ar feats of at h I eticism . G rad uates of Assassin 's Cree d , th e n, wi I I imm ediate I y fe e I co mforta b I e with the refin e d y et fami I iar exp e rie n c e o f fre e ru n n in g . N ewcome rs to the seri es sh ou I d n ote that th e art of...

Introduction Monteriggioni Upgrades

The Wo rksh o p in sid e Vi I I a A udit ore is the I o catio n of an imp o rta n t mini- g a m e wh e re sp ri s r i i s i i i s, p ( r i pr ) n ew sh o ps in Mon te ri g gi o n i . Wh e n you first speak to C Iau dia to I o o k at the I e d g e r (Fig . 2), yo u wi I I disc over that yo u r Vi I I a Au dito re in co m e is u n d e r 200 f - a totaI h , ( r k h r ) i h h s s i D ' is r Th ri s r h 0- i i r is exa ct I y 1 0 o f M o n t erig gio ni's o v era I I va I u e, which is extre m e I y...

Viewpoints Synchronic

B oth main map an d Min i-Map are cove red i n a g ray tog d u ri n g the tirst tew missio ns, b ut you can u n cove r sectio n s ot each re g i o n b y syn chro n izin g with h ir r p i s W r r h s s rks r i p i s Th p is i r h s r h Ni h C p issi ( b eto re Ezio visits Christin a) with a man datory exam p I e, b ut it so o n b eco mes r s r sp si i i s k h s sp i i s Vi p i s pp r s s ps ( h i - hr h his i ), s h 'r r r i i Th p si i h r ca n sy n chr o niz e is a I ways marke d b y the pre s...

Ranged Weapons

The Assassi n is n ever shy of i n n ovatio n and the professi o n wi I I in g Iy exp e rime n ts with the n ew discove ries of the ag e in th e inte rests of en han cin g its capabi I ities . Ezio wi I I ca I I u pon seve ra I su ch d evices in the p u rsu it of his extra o rdi n ary de stiny. Man y it ems are o n e-shot in nat u re, co nsu me d wh e n u se d o r re quirin g refi I I s, an d the p I ayer m u st p u rchas e ea ch ro u n d o r re fi I I in divid u a I I y. Carryi n g capa city m...

I

Co mp I etl ng the five Assassi n To m b S eco nd ary Me m orles (I n ad d Itlon to Novel I a's Se cret I n Seq u e nc e 05) Is the on I y way to un I oc k the Armor of Al tair, whi c h rem alns I ocked I n the S an ctuary be neath the VI I I a u n tI I you co I I e ct SeaI s for eac h o ne . Even If yo u have I IttI e I nterest I n the u I tI mate reward , these optIon aI adve ntu res are hIg h I y enjoyabI e I n the Ir own rIg ht. P I ayers who own the B I ac k Ed ItIon of AssassI n's Creed...

Epilogue Subject

S h r h h s s i i p s i h Ass ssi 's Cr s r r ri i s ri pi s q , h r D s is r xp r h r r si r h i p r h hi ss s h i s Th irs si s s r s is h D s s q ir h E Visi p r A i Vi i 's p r xp i s h B i E , sy mpto m ot An im u s u se that ca u s es a p ot e n tia I I y d an g e ro us b I e n din g o t g e n e ti c a n d r - i r Pr xp s r , i s s, s rs i i p ot d itteren tiatin g b etwe en th eir own m em ori es o r p erso n a I attribu tes an d th ose ot an te c e d e n ts, in a m a n n e r akin t o a...

Ispecia L Feats

The remain ing accomp Iishments are a II designed t o en courage p Iayers to have a Iitt I e fun with the Assassin's Cre e d II g ame wor I d . S o me offe r specific cha II en ge s, o t hers re ward exp I oration . F I orence is a great p I a c e to w ork on combat-oriented goa I s, as wearin g the Medici Cape removes aI I po t entia I Notoriety pen a I ties . R u n at fu II sp e ed fo r at I east 1 00 m et e rs . Atte m pt this on the b ust I Ing stre ets of F I o ren ce o r Ve ni ce, an d yo...

Pickpockets

Te m p I ar yo u have e n c o u n t e re d, y o u 'I I j u st love Pi ckp o cke ts . It c o u I d b e that Ezio 's p rp s i i i i s hi s s, r h h ji i i s co I I ecte d from Mo nteriggion i's coffers ri n gs o ut I ike a c I arion ca I I to su ch fo I k we can n ot say for su re . What is certai n , th o u g h, is that fai I in g to n oti ce th ese s c o u n d re I s in a tim e I y fashio n wi I I d e n t Ezi o 's fi n a n c es . Th h i r i h r i i r , sh r r h P is B I ad e as anythi n g I ess...

Equipment Upgrades Codex Pages

Equ i pme nt S e q u en ce 05 marks th e d e b u t of tw o n ew sw o rd s th e F I o re n ti n e Fa I chi o n ( n otab I e fo r its hi g h D ef I e ct rati n g) a n d t h e Captai n 's Swo rd (whi c h offe rs a b ette r Sp e e d statisti c) . Yo u ca n n ow a I s o b u y th e fu I I s et of H e I ms ch mie d ar mo r, th o u g h d o n 't ru sh to m ake a p u rchas e if y o u r c u rre nt Leath e r garb is sti I I offeri n g su ffi ci e n t prot e cti o n - it's a si g n ifican t i n vestm e n t...

Melee Weapons

From th e thi ef's dagg er to th e so I d ier's p o I earm, every weap on has three d etermin in g characte ristics - Damage, Sp eed and De fIe ct. Th ese attributes wi I I i n fI ue nce th e i n te ra cti on b e twe e n co m batan ts an d th e c on se q u e n c e of e ach attack. Th e n atu re of t h e wie I d e rs th e mse I ves wi I I a I so p I ay a part in d e te rmi ni n g atta ck stren g th an d spe e d . Dam age A w e ap o n 's Da m a g e attrib u t e a cts as a m u I tip Ii e r fo r...

Tackling

Hold Movement Stick + High Profile Button + Empty Hard Button This c o m ma n d re p I a c es G e n t I e Pu sh whe n e ve r Ezi o is r u n n i n g o r sprin t in g . Ho I d th e b u tt o n t o m ake hi m d ro p a sh o u I d e r t o b arge p e op I e o u t of his path . This m o v e wi I I u s u a I I y kno ck in divid u a I s asid e with n o h u g e I oss o f m o m en t u m . it's a I s o a g o o d way t o kn o ck f I e ein g targ et s fro m t h eir fe e t . if sp e ed is o f the e ss e n c e...

Armor Types

E h H h q r r pr s s r i Hi P i s i h u n d e r I yi n g eom bat syste m . A Hea I th S q u are ean th u s b e on I y partia I I y p i k k s h s p h, r i s I h p r i s ki r h r r i h s s, h s k h is Ezi o ean a I s o b e i n j u re d by t a I I i n g . His a g i I ity a I I ows hi m to d ro p d istan ee s r i h rs s , p shi r r h M i k O h r is , h i s s i s h h i h h 30 o t t o ta I H e a I th I o st wh e n ta I I in g ov e r 8 m e t e rs . 50 o t t o ta I H e a I th I o st wh e n ta I I in g...

Equipment Upgrades

S e q u en ce 03 m arks the first o ccasion whe n Ezio can b uy arm o r an d weap o n s, with B I acksmiths re ceivin g m ore advan ce d sto ck at the start of S e q u en ce 04 . Whi I e we re co mm e n d that yo u sp en d m u ch of you r in c o me o n u p g radi n g Mont erig gio ni at this stag e of the gam e (m o re o n the next dou b I e pag e), p u rchasin g a fu I I set of Leath e r Armo r is d efinite I y a hig h priority. If yo u are fI u sh with fI o rin s o b tai n ed thro u g h I...

Memories 02

DAMSELS IN D ISTRESS Th e m urde rer wi I I f I ee fro m Ezi o, but do n 't be to o e ag e r t o cat ch u p with hi m - th e re 's a twist t o this M e m o ry that wi I I s o o n b e co m e ab un dant I y appare nt . After a short distan ce you r q uarry wi I I sto p, h o I di n g a C o u rte sa n at knife p o in t . If y o u approa ch him, he wi I I sta b h e r a n d ru n w ere y o u t o rep eate d I y make th e sam e mistake, h e wou I d I eave a trai I of corpses on th e stre et b efo re...

Memory 05

BEHIN D CLO SE D D O ORS Th e M e m o ry S tart p ositio n is I o cat e d far o u tsid e th e wa I I s of San Gimig n ano, so yo u may prefe r to co mp I ete th e n earby M e mo ry 06 b efo rehan d . This is an extre m e I y co mb at - o rie nt ed mission , so st ock u p o n Thro wi n g Knives an d Me dici n e an d re pair Ezios armor b efo re yo u h ead fo r th e wayp oin t j u st s o u the ast o f Vi I I a S a I viati . 0 n c e y o u start t he M e m o ry, hea d n o rth to th e b u i I di n g...

Looting Currency

Th h ir p r i his p i i h s r , Ezi mo n ey thro u g h his exp I oits an d invest it in a wi d e variety ot we ap o n s, arm or, ite ms an d servi ces . Th e cu rre n cy u sed is the florin, abb reviat ed as T, with Ezi 's rr isp i h r -h r r h s r F I o rins are award e d tor com p I etin g certain missi o n s an d o pti o n aI o bj ective s, q ir hr h ri s r s h Th irs h s , I o oti n g b odies, is in trodu ce d at the e nd ot the b raw I on the Pon t e Vec chio . The s u m s acq uire d thro...

Templar Lair Home Invasion

MOTE ASSASSIN'S CREED II BLACK EDITION ONLY Ent ranee O n the west sid e ot the PaI azzo Med ici, sit u ated in the n orth ot F I ore n ce's San Marco d istri ct. i - Cou rty ard Head i n to the waypoint m arker a nd ki I I the so I diers who atta ck Ezio . Look tor a p I attar m o n the west waI I ot the cou rtyard , the n use it to tree r u n u p to a I ighti n g fixture. CI imb u p, then j u m p across to another d ire ct I y ahead , the n j u m p o n to the bea m s. Free r u n over the t I...

Assassination Contracts Tuscany

Map florence present 01 sequence 01 sequence 02 map tuscany sequence 03 sequence 04 sequence 05 map romagna sequence 06 present 02 map venice sequence 07 sequence 08 sequence 09 sequence 10 sequence 11 sequence 14 present 03 Th r r pi ps i i i - r h s h r , h h r i h r h s h As s h s i F r , h r is r ditte re n c e b etw e e n thes e y o u sti I I p I ay the M e m ories i n th e o rd e r re I at e d h e re, with th e c o mp I etio n ot e ach c o n tract u n I o cki n g th e n ext in I i n e ....

Social Behavior

Thou g h Assassi n 's Cree d II is packed with co mb at en co u nte rs, su bt I e ty an d rest rain t are vita I attri bu t e s in ma n y circ u msta n c es . Try t o avoid u n u s u a I o r s o cia I I y p h i r i h r is hi h h h i who mig ht react to it . Du ckin g i n to a sid e a I I ey to sca I e a wa I I to reach th e ro ofto ps is r pr h ri p h s i s r s r p i i i s r Y sh s h ki i i i i i s ( accid e nta I I y) wi I I so o n cause D es mo n d to d esyn chro n iz e from his an cesto r's...

Analysis Speculation

Man y of th e m yst e ri e s e n c o u n t e re d in Assassi n 's Cre e d II wi I I o n I y b e s o I v e d b y the fu tu re gam es in th e se ries . This d oesn 't m ean that w e can n ot b rin g ce rtain fa cts t o y o u r att e n t io n , t ho u gh, a nd e ng a g e in a I itt I e sp e c u I ati o n that sh o u I d s e t y o u o n a c o u rse of dis c o very for y o u rs e I f What happens to Ezio after the events in the Vault Does he die from his wounds Ezio can n ot die at this p oint, as...

4 Equipment

Yo u ca n b u y 2 2 w e ap o n s in t ota I , with a re as o n a b I e c o m p I e tlo n b o n u s fo r havln g a I I o f th e m . Ho w ev e r, a few I at e r ar m a m en ts are in cre dlb I y expe n slve, q ir r 50 F h rs The re are five arm or c I asses, which yo u can tech nicaI I y com p I e te b y S equ e n c e 0 9 . A fu I I set of Mlssag I las arm o r costs in excess of 75,000 h h - hi h is h r s s h sh s r sp i S h o ps a n d R e n o vatlo n s at a re I atlve I y e ar I y sta g e . I n...

Enemy Morale

Th o u g h th e m o st in sti n ctive c o u rse o t acti o n in I arg e -sca I e ti g hts is t o d ea I with we ak er e n e mi e s tirst, targ eti n g a n d ki I I i n g th e st ro n g e st o pp o n e n ts tirst can a ct u a I I y b e be n e ticia I - it y o u have th e ski I I t o p u I I it o tt. A I I o ppo n e n ts with the exc ept i o n ot assassi nation targ ets have a hi d d en m ora I e attrib ute . Su rvivin g assai I an ts have th eir t o ta I re d u c e d wh e n e ve r Ezio dispat...

Hiring Courtesans

Map florence present 01 sequence 01 sequence 02 map tuscany SEQUENCE 03 SEQUENCE 04 SEQUENCE 05 MAP ROMAGNA SEQUENCE 06 ESE 02 MAP VENICE SEQUENCE 07 SEQUENCE 08 SEQUENCE 09 EQUENCE10 EQUENCE11 EQUENCE14 PRESENT 03 Pr ss h H B hir r p C r s s Th i s i k i to rmation arou n d Ezi o u n I ess i n stru cted to stop , provi din g a hig h I y co nve ni e nt B I en di n g opportu n ity. Th ere is a twist , th o u g h in dividu aI I adi es wi I I p ee I ott to co n sort with g uards as yo u pass th...

Eagle Vision

Ho I d the Head B u tto n to activate Eag I e Visio n , the pre t ern at ural abi I ity shared by Ezio an d Desmo n d to p e rceive hid d e n in to rmatio n i n the su rro undi n g e nviro n me n t, an d disce rn the motives o r pu rp os e ot an y in divid ua I th ey scru tinize . U n I ike Assassin's Cre ed yo u can m ove tree I y w hi I e u sin g Eag I e Visi o n , b ut with the d rawback ot havin g your view distan ce im paired an d I osi n g a I I HUD e I eme nts whi I e it re mai n s...

Free Running Tips

S ca I in g b ui I din g s is easy g etti n g back d own can b e a I itt I e hard e r. Th ese tw o simp I e instru cti o n s share the sam e b u tto n , an d offer the most con ven ie nt way to c I im b d own wh e n the re are n o n earby sh ortcuts . Press th e Empty Han d B u tto n whi I e p ositi on ed c I ose to a I ed g e to d ro p ov er t h e si d e. Ezi o wi I I auto matica I I y grab th e su rface . Th e C ontroI s HUD i n th e upper ri g ht-han d area o f th e scre e n wi I I i n fo rm...

Pc Controls

As t h e re is n o stan dardize d co ntro I I e r fo r the PC, we obviou s I y can 't offe r a b utto n co mman d s dia g ra m fo r th e PC v ersio n o f the g a m e . We hig h I y re c o m m e nd that PC u s ers in ve st i n a n Xb ox 360 C o n tro I I e r fo r Win d ows, which is the easi est way to en j oy the gam e i n the way that the Assassin 's Cr II p i Noto r iety Le ve I - This ic o n d e picts Ezio's c u rre n t repu tatio n o n a I in ear s ca I e . Certai n d e e d s a n d a...

How To Use This Eguide

Assassins Creed Prima

This ssass n's Creed 2 e G uid e has a c u st o m n avig alio n syst e m t o a I I o w y o u to e a si I y fin d c o n t e n t within the e G uid e a n d m o ve b e tw e e n s e ctio n s as y o u ch o o s e . Of course, you can also use the page forwar and return to beginning icons to navigate through the eGuide. For any other questions about your Issass ' Creed2 eGuide, check out the help button. The main menu puts all of the eGuide sections for Assassin's Creed 2 at your fingertips. I...